Crown of Madness
2024 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
One creature that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The creature succeeds automatically if it isn't Humanoid.
A spectral crown appears on the Charmed target's head, and it must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if no creature is within its reach. The target repeats the save at the end of each of its turns, ending the spell on itself on a success.
On your later turns, you must take the Magic action to maintain control of the target, or the spell ends.
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
Crown of Madness 5.5e 2024 vs. 5e 2014 edition differences
Crown of Madness popularity
How popular is Crown of Madness? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Top 50% of all level 2 spells
- Top 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Sorcerer spell
- Bottom 50% picked level 2 Warlock spell
- Bottom 50% picked level 2 Bard spell
Read about how this popularity data is calculated.
Spells similar to Crown of Madness
Hold Person 2nd-level enchantment
Both are level 2 enchantments that target a humanoid with a Wisdom save and can repeatedly disrupt its turns for up to a minute.
Players prefer Hold Person over Crown of Madness
Suggestion 2nd-level enchantment
A failed Wisdom save lets the caster impose behavior on one creature for an extended period, making it a similarly flexible mental-control option.
Players prefer Suggestion over Crown of Madness
Compulsion 4th-level enchantment
Like Crown of Madness, it manipulates creatures' actions through enchantment and requires ongoing concentration to influence the battlefield.
Players prefer Compulsion over Crown of Madness
Dominate Person 5th-level enchantment
This is the stronger, broader version of commandeering a humanoid's behavior, with similar concentration-based control and overlapping class lists.
Players prefer Dominate Person over Crown of Madness
Tasha's Hideous Laughter 1st-level enchantment
This concentration enchantment also disables a single target after a Wisdom save and gives the caster repeated chances to keep it out of the fight.
Players prefer Crown of Madness over Tasha's Hideous Laughter
Enemies Abound 3rd-level enchantment
Both use a Wisdom save to turn one enemy against its allies for up to a minute while you maintain concentration.
Players prefer Crown of Madness over Enemies Abound