Shocking Grasp
2024 Rules
- Level & School
- Evocation cantrip
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can't make Opportunity Attacks until the start of its next turn.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
2014 Rules
- Level & School
- Evocation cantrip
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
Cantrip Upgrade. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Shocking Grasp 5.5e 2024 vs. 5e 2014 edition differences
Shocking Grasp popularity
How popular is Shocking Grasp? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.
- Top 10% of all 5e spells
- Top 50% picked Wizard cantrip
- Top 50% picked Sorcerer cantrip
- Top 50% of all cantrips
Spells similar to Shocking Grasp
Inflict Wounds 1st-level necromancy
Like Shocking Grasp it is a touch-range spell that requires a melee spell attack and is chosen when you want a high-damage single-target strike up close.
Players prefer Inflict Wounds over Shocking Grasp
Vampiric Touch 3rd-level necromancy
This touch-based spell trades single-target damage for sustained effect and self-healing, so players pick it for prolonged up-close combat similar to Shocking Grasp’s melee focus.
Players prefer Vampiric Touch over Shocking Grasp
Thorn Whip Transmutation cantrip
Thorn Whip is a melee-range cantrip that manipulates an enemy’s position, making it a comparable choice when you want aggressive close-quarters control and damage.
Players prefer Thorn Whip over Shocking Grasp
Chill Touch Necromancy cantrip
This cantrip also targets at touch and deals necrotic damage as a simple offensive option for casters who want a reliable close-range hit.
Players prefer Shocking Grasp over Chill Touch
Witch Bolt 1st-level evocation
Witch Bolt shares the lightning theme and is used when you want to lock onto a single target with a caster-focused, close/short-range attack.
Players prefer Shocking Grasp over Witch Bolt