Chill Touch

  • Level & School Necromancy cantrip
  • Casting Time Action
  • Range Touch
  • Components V, S
  • Duration Instantaneous
  • Classes Sorcerer, Warlock, Wizard

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).