Slow

  • Level & School 3rd-level transmutation
  • Casting Time Action
  • Range 120 feet
  • Components V, S, M (a drop of molasses)
  • Duration Concentration, up to 1 minute
  • Classes Bard, Sorcerer, Wizard

You alter time around up to six creatures of your choice in a 40- foot Cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

An affected target's Speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't take Reactions. On its turns, it can take either an action or a Bonus Action, not both, and it can make only one attack if it takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell's gestures too slowly.

An affected target repeats the save at the end of each of its turns, ending the spell on itself on a success.