Slow
2024 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a drop of molasses)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Wizard
You alter time around up to six creatures of your choice in a 40- foot Cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected target's Speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't take Reactions. On its turns, it can take either an action or a Bonus Action, not both, and it can make only one attack if it takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell's gestures too slowly.
An affected target repeats the save at the end of each of its turns, ending the spell on itself on a success.
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a drop of molasses)
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Wizard
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
Slow 5.5e 2024 vs. 5e 2014 edition differences
Slow popularity
Slow is a commonly chosen level 3 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 3 Bard spell
- Bottom 50% level 3 Sorcerer spell
- Top 50% level 3 Wizard spell
Spells similar to Slow
Haste 3rd-level transmutation
It’s the direct counterpart to Slow: same level, concentration buff that changes speed and action economy, so they’re chosen in opposite tactical situations.
Hypnotic Pattern 3rd-level illusion
A third-level, concentration area effect that incapacitates or neutralizes multiple foes with a single save, making it a similar crowd-control option.
Hold Person 2nd-level enchantment
Although often single- or multi-target at a lower level, it’s a save-or-be-disabled, control-focused spell that removes enemies’ actions in much the same way.
Bane 1st-level enchantment
It’s a multi-target debuff that forces repeated saving throws and weakens enemies’ attack and save rolls, filling a similar support/control niche.
Stinking Cloud 3rd-level conjuration
A third-level, concentration area attack that disrupts and incapacitates groups inside a zone, useful for controlling the battlefield like Slow does.