Hypnotic Pattern
2024 Rules
- Level & School
- 3rd-level illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- S, M (a pinch of confetti)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
2014 Rules
- Level & School
- 3rd-level illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Hypnotic Pattern 5.5e 2024 vs. 5e 2014 edition differences
Hypnotic Pattern popularity
How popular is Hypnotic Pattern? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #2 picked level 3 Bard spell
- #3 picked level 3 Warlock spell
- Top 10% of all level 3 spells
- Top 25% picked level 3 Wizard spell
- Top 25% picked level 3 Sorcerer spell
- Top 25% of all 5e spells
Spells similar to Hypnotic Pattern
Calm Emotions 2nd-level enchantment
It subdues or suppresses hostile behavior across several targets with a save, offering a non-damaging way to neutralize groups like Hypnotic Pattern does.
Players prefer Calm Emotions over Hypnotic Pattern
Hold Person 2nd-level enchantment
Although usually single- or limited-target, it paralyzes a target on a failed save and is frequently chosen for the same goal of taking enemies out of the fight.
Players prefer Hold Person over Hypnotic Pattern
Fear 3rd-level illusion
Fear affects multiple creatures in an area and forces a save to avoid being shut down, serving a similar crowd-control battlefield role.
Players prefer Hypnotic Pattern over Fear
Sleep 1st-level enchantment
Both incapacitate multiple creatures in an area with a saving/threshold effect and are commonly used as early crowd-control tools.
Players prefer Hypnotic Pattern over Sleep
Color Spray 1st-level illusion
This illusion creates a dazzling visual effect that incapacitates groups of foes in an area, making it a close thematic and tactical cousin.
Players prefer Hypnotic Pattern over Color Spray