Bane
2024 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a drop of blood)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Cleric, Warlock
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a drop of blood)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Cleric
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Bane 5.5e 2024 vs. 5e 2014 edition differences
Bane popularity
Bane is a commonly chosen level 1 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 1 Bard spell
- Bottom 50% level 1 Cleric spell
- Top 50% level 1 Warlock spell
Spells similar to Bane
Bless 1st-level enchantment
It is the mechanical inverse of this spell, granting a d4 bonus to attack rolls and saves for multiple targets while sharing level, range, duration type, and tactical purpose.
Hex 1st-level enchantment
A one-target curse that imposes a recurring penalty and requires concentration, making it a similar ongoing debuff that shapes enemy actions over multiple rounds.
Bestow Curse 3rd-level necromancy
A longer-duration affliction that forces a save and gives the caster selectable penalties, matching the theme of imposing sustained harmful effects on targets.
Sleep 1st-level enchantment
An early-level enchantment that affects multiple creatures with a single casting and removes or weakens foes without dealing damage, fitting the same crowd-control niche.
Tasha's Hideous Laughter 1st-level enchantment
A short-duration enchantment that forces a saving throw to disable a target's combat effectiveness for up to a minute, similar in feel and application to hampering foes.