Bane

A
Control

Bane is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that curses
multiple foes

Bane is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
,
sapping those who fail and making their attacks and saves falter.
SaveOrSuck

Bane is a SaveOrSuck spell.

See all SaveOrSuck spells →

2024 Rules

Level & School
1st-level enchantment
Casting Time
Action
Range
30 feet
Components
V, S, M (a drop of blood)
Duration
Concentration, up to 1 minute
Classes
Bard, Cleric, Warlock

Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

2014 Rules

Level & School
1st-level enchantment
Casting Time
Action
Range
30 feet
Components
V, S, M (a drop of blood)
Duration
Concentration, 1 minute
Classes
Bard, Cleric

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Bane 5.5e 2024 vs. 5e 2014 edition differences

Now also available to Warlocks.

Bane popularity

Bane is a commonly chosen level 1 spell. Choosing it adds an established option to your spellbook.

Spells similar to Bane

  • Bless 1st-level enchantment

    It is the mechanical inverse of this spell, granting a d4 bonus to attack rolls and saves for multiple targets while sharing level, range, duration type, and tactical purpose.

  • Hex 1st-level enchantment

    A one-target curse that imposes a recurring penalty and requires concentration, making it a similar ongoing debuff that shapes enemy actions over multiple rounds.

  • Bestow Curse 3rd-level necromancy

    A longer-duration affliction that forces a save and gives the caster selectable penalties, matching the theme of imposing sustained harmful effects on targets.

  • Sleep 1st-level enchantment

    An early-level enchantment that affects multiple creatures with a single casting and removes or weakens foes without dealing damage, fitting the same crowd-control niche.

  • Tasha's Hideous Laughter 1st-level enchantment

    A short-duration enchantment that forces a saving throw to disable a target's combat effectiveness for up to a minute, similar in feel and application to hampering foes.