Hold Person

  • Level & School 2nd-level enchantment
  • Casting Time Action
  • Range 60 feet
  • Components V, S, M (a straight piece of iron)
  • Duration Concentration, up to 1 minute
  • Classes Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.