Hold Person
2024 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a straight piece of iron)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a small, straight piece of iron)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Hold Person 5.5e 2024 vs. 5e 2014 edition differences
Hold Person popularity
How popular is Hold Person? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.
- #3 of all level 2 spells
- #3 picked level 2 Warlock spell
- Top 10% of all 5e spells
- Top 10% picked level 2 Wizard spell
- Top 25% picked level 2 Sorcerer spell
- Top 25% picked level 2 Bard spell
- Top 25% picked level 2 Druid spell
- Top 50% picked level 2 Cleric spell
Spells similar to Hold Person
Suggestion 2nd-level enchantment
It’s a level 2 enchantment that manipulates a single creature’s actions via a Wisdom save and can be used to neutralize a target without directly harming them.
Players prefer Hold Person over Suggestion
Hypnotic Pattern 3rd-level illusion
Although it’s an illusion, it incapacitates groups on a failed Wisdom save for up to a minute, serving a similar crowd‑control role in fights.
Players prefer Hold Person over Hypnotic Pattern
Hold Monster 5th-level enchantment
It is basically the higher‑level version of this spell that also paralyzes targets on a failed Wisdom save and can affect multiple creatures at higher slots.
Players prefer Hold Person over Hold Monster
Dominate Person 5th-level enchantment
A same‑school enchantment that seizes control of a humanoid with a repeated save dynamic and a similar long, concentration‑based effect.
Players prefer Hold Person over Dominate Person
Crown of Madness 2nd-level enchantment
A level 2 enchantment that forces a single target to behave against allies and requires concentration, making it a close tactical alternative for controlling one enemy.
Players prefer Hold Person over Crown of Madness