Hold Person

Level & School
2nd-level enchantment
Casting Time
Action
Range
60 feet
Components
V, S, M (a straight piece of iron)
Duration
Concentration, up to 1 minute
Classes
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.

Level & School
2nd-level enchantment
Casting Time
Action
Range
60 feet
Components
V, S, M (a small, straight piece of iron)
Duration
Concentration, 1 minute
Classes
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

Hold Person 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version specifies "up to 1 minute" duration, while the 2014 version states exactly 1 minute. The 2024 version explicitly grants the target the Paralyzed condition, whereas the 2014 version states "be paralyzed." The saving throw is described as "repeats" in 2024, but "another Wisdom saving throw" in 2014. The 2024 version omits the 30-foot proximity requirement for multiple targets.