Hold Person
2024 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a straight piece of iron)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a small, straight piece of iron)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Hold Person 5.5e 2024 vs. 5e 2014 edition differences
Hold Person popularity
How popular is Hold Person? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.
- #2 of all level 2 spells
- #3 picked level 2 Warlock spell
- Top 5% of all 5e spells
- Top 10% picked level 2 Wizard spell
- Top 10% picked level 2 Sorcerer spell
- Top 25% picked level 2 Bard spell
- Top 25% picked level 2 Druid spell
- Top 50% picked level 2 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Hold Person
Hypnotic Pattern 3rd-level illusion
Both are concentration control spells that can disable multiple enemies after a failed saving throw.
Players prefer Hold Person over Hypnotic Pattern
Hold Monster 5th-level enchantment
It uses nearly the same concentration-based Wisdom save and paralysis effect, differing mainly in level and eligible creature types.
Players prefer Hold Person over Hold Monster
Slow 3rd-level transmutation
This similarly targets groups at range with a save and imposes severe ongoing combat penalties while concentration is maintained.
Players prefer Hold Person over Slow
Blindness/Deafness 2nd-level transmutation
Both are level 2 control spells that impose a debilitating condition through a saving throw without dealing damage.
Players prefer Hold Person over Blindness/Deafness
Bane 1st-level enchantment
It shares the enchantment school, concentration duration, ranged targeting, and the option to hinder multiple foes through failed saves.
Players prefer Hold Person over Bane
Tasha's Hideous Laughter 1st-level enchantment
A failed save leaves one enemy incapacitated for up to a minute, with repeated saves to break free.
Players prefer Hold Person over Tasha's Hideous Laughter