Hold Person
2024 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a straight piece of iron)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a small, straight piece of iron)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Hold Person 5.5e 2024 vs. 5e 2014 edition differences
Hold Person popularity
Hold Person is one of the most popular level 2 spells in the game. Choosing it adds a D&D staple to your spellbook.
- #2 most popular level 2 Bard spell
- #2 most popular level 2 Cleric spell
- #2 most popular level 2 Druid spell
- #2 most popular level 2 Sorcerer spell
- #2 most popular level 2 Warlock spell
- #2 most popular level 2 Wizard spell
Spells similar to Hold Person
Hold Monster 5th-level enchantment
It is basically the higher‑level version of this spell that also paralyzes targets on a failed Wisdom save and can affect multiple creatures at higher slots.
Dominate Person 5th-level enchantment
A same‑school enchantment that seizes control of a humanoid with a repeated save dynamic and a similar long, concentration‑based effect.
Hypnotic Pattern 3rd-level illusion
Although it’s an illusion, it incapacitates groups on a failed Wisdom save for up to a minute, serving a similar crowd‑control role in fights.
Crown of Madness 2nd-level enchantment
A level 2 enchantment that forces a single target to behave against allies and requires concentration, making it a close tactical alternative for controlling one enemy.
Suggestion 2nd-level enchantment
It’s a level 2 enchantment that manipulates a single creature’s actions via a Wisdom save and can be used to neutralize a target without directly harming them.