Arcane Gate
2024 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 500 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
You create linked teleportation portals. Choose two Large, unoccupied spaces on the ground that you can see, one space within range and the other one within 10 feet of you. A circular portal opens in each of those spaces and remains for the duration.
The portals are two-dimensional glowing rings filled with mist that blocks sight. They hover inches from the ground and are perpendicular to it.
A portal is open on only one side (you choose which). Anything entering the open side of a portal exits from the open side of the other portal as if the two were adjacent to each other. As a Bonus Action, you can change the facing of the open sides.
2014 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 500 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
You create linked teleportation portals that remain open for the duration. Choose two points on the ground that you can see, one point within 10 feet of you and one point within 500 feet of you. A circular portal, 10 feet in diameter, opens over each point. If the portal would open in the space occupied by a creature, the spell fails, and the casting is lost.
The portals are two-dimensional glowing rings filled with mist, hovering inches from the ground and perpendicular to it at the points you choose. A ring is visible only from one side (your choice), which is the side that functions as a portal.
Any creature or object entering the portal exits from the other portal as if the two were adjacent to each other; passing through a portal from the nonportal side has no effect. The mist that fills each portal is opaque and blocks vision through it. On your turn, you can rotate the rings as a bonus action so that the active side faces in a different direction.
Arcane Gate 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Arcane Gate
Dimension Door 4th-level conjuration
Both create instant teleportation options to reposition one or more creatures across long distances for tactical movement.
Teleportation Circle 5th-level conjuration
This spell builds a semi-permanent portal network that moves groups between fixed locations, much like linked portals for battlefield repositioning.
Teleport 7th-level conjuration
Teleport offers long-range mass relocation and is chosen for strategic movement of multiple allies, similar to using portals to move people quickly.
Gate 9th-level conjuration
Gate literally creates a portal between distant places or planes, mirroring the portal concept and the utility of opening a two-way passage.
Plane Shift 7th-level conjuration
While often used for planar travel, Plane Shift functions as a teleport for groups and can be used to move creatures between remote locations, akin to portal mobility.