Arcane Gate
2024 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 500 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
You create linked teleportation portals. Choose two Large, unoccupied spaces on the ground that you can see, one space within range and the other one within 10 feet of you. A circular portal opens in each of those spaces and remains for the duration.
The portals are two-dimensional glowing rings filled with mist that blocks sight. They hover inches from the ground and are perpendicular to it.
A portal is open on only one side (you choose which). Anything entering the open side of a portal exits from the open side of the other portal as if the two were adjacent to each other. As a Bonus Action, you can change the facing of the open sides.
2014 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 500 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
You create linked teleportation portals that remain open for the duration. Choose two points on the ground that you can see, one point within 10 feet of you and one point within 500 feet of you. A circular portal, 10 feet in diameter, opens over each point. If the portal would open in the space occupied by a creature, the spell fails, and the casting is lost.
The portals are two-dimensional glowing rings filled with mist, hovering inches from the ground and perpendicular to it at the points you choose. A ring is visible only from one side (your choice), which is the side that functions as a portal.
Any creature or object entering the portal exits from the other portal as if the two were adjacent to each other; passing through a portal from the nonportal side has no effect. The mist that fills each portal is opaque and blocks vision through it. On your turn, you can rotate the rings as a bonus action so that the active side faces in a different direction.
Arcane Gate 5.5e 2024 vs. 5e 2014 edition differences
Arcane Gate popularity
How popular is Arcane Gate? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- #2 picked level 6 Warlock spell
- Top 25% of all level 6 spells
- Top 25% picked level 6 Wizard spell
- Top 50% picked level 6 Sorcerer spell
- Bottom 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Arcane Gate
Teleport 7th-level conjuration
Players choose both spells to move people instantly across substantial distances, with Teleport favoring long-range group travel.
Players prefer Teleport over Arcane Gate
Dimension Door 4th-level conjuration
It shares the 500-foot range and overlapping class lists while offering rapid repositioning rather than sustained portals.
Players prefer Dimension Door over Arcane Gate
Transport via Plants 6th-level conjuration
It provides another sustained conjuration-based travel route for moving creatures between distant locations.
Players prefer Transport via Plants over Arcane Gate
Teleportation Circle 5th-level conjuration
This is another conjuration spell centered on magical portals for moving creatures over great distances.
Players prefer Arcane Gate over Teleportation Circle
Gate 9th-level conjuration
Both create portals that enable large-scale travel, though Gate reaches across planes and is a higher-level spell.
Players prefer Arcane Gate over Gate
Scatter 6th-level conjuration
Both can dramatically reposition multiple creatures during an encounter and reshape where combatants stand.
Players prefer Arcane Gate over Scatter