Teleportation Circle

A
Utility

Teleportation Circle is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

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spell that opens a sigil gate to a known circle, giving
fast travel

Teleportation Circle is a Mobility spell. Mobility spells augment or allow for new ways of moving.

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for
multiple creatures

Teleportation Circle is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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across great distances.

2024 Rules

Level & School
5th-level conjuration
Casting Time
1 minute
Range
10 feet
Components
V, M (rare inks worth 50+ GP, which the spell consumes)
Duration
1 round
Classes
Bard, Sorcerer, Warlock, Wizard

As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guildhalls, and other important places have permanent teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days.

2014 Rules

Level & School
5th-level conjuration
Casting Time
1 minute
Range
10 feet
Components
V, M (rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)
Duration
1 round
Classes
Bard, Sorcerer, Wizard

As you cast the spell, you draw a 10-foot diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence-a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.

Teleportation Circle 5.5e 2024 vs. 5e 2014 edition differences

Now also available to Warlocks.

Teleportation Circle popularity

How popular is Teleportation Circle? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.

Spells similar to Teleportation Circle

Teleportation Circle is featured in