Teleportation Circle
2024 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- 1 minute
- Range
- 10 feet
- Components
- V, M (rare inks worth 50+ GP, which the spell consumes)
- Duration
- 1 round
- Classes
- Bard, Sorcerer, Warlock, Wizard
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major temples, guildhalls, and other important places have permanent teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days.
2014 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- 1 minute
- Range
- 10 feet
- Components
- V, M (rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)
- Duration
- 1 round
- Classes
- Bard, Sorcerer, Wizard
As you cast the spell, you draw a 10-foot diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence-a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
Teleportation Circle 5.5e 2024 vs. 5e 2014 edition differences
Teleportation Circle popularity
Teleportation Circle is a commonly chosen level 5 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 5 Bard spell
- Top 50% level 5 Sorcerer spell
- Bottom 25% level 5 Warlock spell
- Top 50% level 5 Wizard spell
Spells similar to Teleportation Circle
Teleport 7th-level conjuration
It’s the more powerful version of instant planar-free teleportation to known sigils and likewise moves one or more creatures instantly.
Dimension Door 4th-level conjuration
Both create an immediate portal-like relocation option you can use in combat or to escape, and they serve the same on-the-spot mobility niche.
Plane Shift 7th-level conjuration
Although it can travel between planes, it shares the core function of transporting creatures instantly to a chosen destination.
Arcane Gate 6th-level conjuration
This spell builds linked portals you and allies can pass through, giving a similar tactical ability to create temporary teleport links on the battlefield.
Gate 9th-level conjuration
It forms a transient portal to a specific destination and can move creatures between locations, making it a higher‑level analogue for portal-based travel.