Temporal Shunt
2014 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Reaction, taken when a creature you can see makes an attack roll or starts to cast a spell
- Range
- 120 feet
- Components
- V, S
- Duration
- 1 round
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
You target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss or the spell to be wasted. At the start of its next turn, the target reappears where it was or in the closest unoccupied space. The target doesn't remember you casting the spell or being affected by it.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. All targets must be within 30 feet of each other.
Temporal Shunt 5.5e 2024 vs. 5e 2014 edition differences
Temporal Shunt is currently only available in the 2014 edition.
Temporal Shunt popularity
How popular is Temporal Shunt? It is one of the rarest spells in the game, and is chosen less than other options when available. This spell is for the most unconventional spellcasters only.
- Bottom 25% picked level 5 Wizard spell
- Bottom 10% of all level 5 spells
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Temporal Shunt
Counterspell 3rd-level abjuration
Both are reaction spells that stop an enemy spell in its tracks, and they’re strongest when you want to break the opponent’s turn before it matters.
Players prefer Counterspell over Temporal Shunt
Banishment 4th-level abjuration
Like Temporal Shunt, it temporarily removes a creature from the fight with a save, making it a strong answer to one dangerous target.
Players prefer Banishment over Temporal Shunt
Otiluke's Resilient Sphere 4th-level abjuration
Both protectively take an enemy out of the action for a short time, buying your side a round to recover or reposition.
Players prefer Otiluke's Resilient Sphere over Temporal Shunt
Silvery Barbs 1st-level enchantment
This also uses your reaction to ruin a key roll at the last second, so it plays in the same interrupt-the-moment niche.
Players prefer Temporal Shunt over Silvery Barbs
Vortex Warp 2nd-level conjuration
It targets a creature at range and can swing positioning or negate danger, which gives it a similar snap-control feel in combat.
Players prefer Temporal Shunt over Vortex Warp