Temporal Shunt
2014 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Reaction taken when a creature you can see makes an attack roll or starts to cast a spell
- Range
- 120 feet
- Components
- V, S
- Duration
- 1 round
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
You target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss or the spell to be wasted. At the start of its next turn, the target reappears where it was or in the closest unoccupied space. The target doesn't remember you casting the spell or being affected by it.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. All targets must be within 30 feet of each other.
Temporal Shunt 5.5e 2024 vs. 5e 2014 edition differences
Temporal Shunt is currently only available in the 2014 edition.
Temporal Shunt popularity
How popular is Temporal Shunt? It is one of the rarest spells in the game, and is chosen less than other options when available. This spell is for the most unconventional spellcasters only.
- Bottom 25% picked level 5 Wizard spell
- Bottom 10% of all 5e spells
- Bottom 10% of all level 5 spells
Read about how this popularity data is calculated.
Spells similar to Temporal Shunt
Counterspell 3rd-level abjuration
Like Temporal Shunt, it is a wizard reaction used to abruptly negate an enemy's spell or crucial action.
Players prefer Counterspell over Temporal Shunt
Banishment 4th-level abjuration
Both use a saving throw to remove a creature from the immediate battlefield without dealing damage.
Players prefer Banishment over Temporal Shunt
Hold Monster 5th-level enchantment
This is another wizard-accessible 5th-level control spell that can decisively disable a creature after a failed save.
Players prefer Hold Monster over Temporal Shunt
Otiluke's Resilient Sphere 4th-level abjuration
Both protect the battlefield by temporarily taking a creature out of the fight through a saving throw.
Players prefer Otiluke's Resilient Sphere over Temporal Shunt
Modify Memory 5th-level enchantment
Its failed-save effect directly echoes Temporal Shunt's unusual manipulation of what the target remembers.
Players prefer Modify Memory over Temporal Shunt
Vortex Warp 2nd-level conjuration
The spells share long-range single-target control based on a saving throw and can disrupt an enemy's positioning.
Players prefer Temporal Shunt over Vortex Warp