Hold Monster

Level & School
5th-level enchantment
Casting Time
Action
Range
90 feet
Components
V, S, M (a straight piece of iron)
Duration
Concentration, up to 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.

Level & School
5th-level enchantment
Casting Time
Action
Range
90 feet
Components
V, S, M (a small, straight piece of iron)
Duration
Concentration, 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

Hold Monster 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version specifies "up to 1 minute" duration, and uses "Paralyzed condition" instead of "paralyzed," aligning with the condition's formal terminology. It clarifies the target "repeats the save" instead of "another Wisdom saving throw," and states "ending the spell on itself" rather than "the spell ends on the target." The higher-level effect simplifies to "target one additional creature for each spell slot level above 5," removing the range restriction of 30 feet.