Hold Monster
2024 Rules
- Level & School
- 5th-level enchantment
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (a straight piece of iron)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.
2014 Rules
- Level & School
- 5th-level enchantment
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (a small, straight piece of iron)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Hold Monster 5.5e 2024 vs. 5e 2014 edition differences
Hold Monster popularity
How popular is Hold Monster? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #1 picked level 5 Warlock spell
- #3 picked level 5 Sorcerer spell
- Top 10% of all level 5 spells
- Top 10% picked level 5 Wizard spell
- Top 25% picked level 5 Bard spell
- Top 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Hold Monster
Banishment 4th-level abjuration
This concentration spell similarly removes a failed-save enemy from combat and can affect additional creatures when cast with higher-level slots.
Players prefer Banishment over Hold Monster
Hold Person 2nd-level enchantment
It is the lower-level counterpart, using the same concentration-based paralysis effect and repeatable Wisdom save.
Players prefer Hold Person over Hold Monster
Hypnotic Pattern 3rd-level illusion
A failed save can leave multiple enemies effectively unable to participate for up to a minute while the caster maintains concentration.
Players prefer Hypnotic Pattern over Hold Monster
Dominate Person 5th-level enchantment
Both are 5th-level Enchantment spells that target one creature at range and can control it for up to a minute with concentration.
Players prefer Hold Monster over Dominate Person
Power Word Stun 8th-level enchantment
It delivers a similarly severe combat shutdown through an Enchantment effect, though it is higher level and uses a hit-point threshold instead of an initial saving throw.
Players prefer Hold Monster over Power Word Stun
Flesh to Stone 6th-level transmutation
Both are high-level single-target disabling spells that require concentration and can permanently decide a fight if the target keeps failing saves.
Players prefer Hold Monster over Flesh to Stone