Hold Monster

  • Level & School
    5th-level enchantment
  • Casting Time
    Action
  • Range
    90 feet
  • Components
    V, S, M (a straight piece of iron)
  • Duration
    Concentration, up to 1 minute
  • Classes
    Bard, Sorcerer, Warlock, Wizard

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.

Hold Monster 5e 2024 vs. 2014 edition differences

The 2024 version specifies "up to 1 minute" duration, and uses "Paralyzed condition" instead of "paralyzed," aligning with the condition's formal terminology. It clarifies the target "repeats the save" instead of "another Wisdom saving throw," and states "ending the spell on itself" rather than "the spell ends on the target." The higher-level effect simplifies to "target one additional creature for each spell slot level above 5," removing the range restriction of 30 feet.