Tasha's Mind Whip
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 90 feet
- Components
- V
- Duration
- 1 round
- Classes
- Sorcerer, Wizard
- Source
- Tasha's Cauldron of Everything
You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell's other effects.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
Tasha's Mind Whip 5.5e 2024 vs. 5e 2014 edition differences
Tasha's Mind Whip is currently only available in the 2014 edition.
Tasha's Mind Whip popularity
How popular is Tasha's Mind Whip? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 50% of all level 2 spells
- Bottom 50% picked level 2 Sorcerer spell
Read about how this popularity data is calculated.
Spells similar to Tasha's Mind Whip
Dissonant Whispers 1st-level enchantment
It is a lower-level enchantment that uses psychic damage and interferes with an enemy's immediate response, making it a comparable single-target disruption tool.
Players prefer Dissonant Whispers over Tasha's Mind Whip
Slow 3rd-level transmutation
Its defining tactical effect is similarly restricting enemies' actions and movement for a short period, with multi-target potential and a saving throw.
Players prefer Slow over Tasha's Mind Whip
Synaptic Static 5th-level enchantment
Both are enchantments that deal psychic damage at range and can affect multiple creatures, though this spell does so at a higher level.
Players prefer Synaptic Static over Tasha's Mind Whip
Mind Spike 2nd-level divination
Both are ranged psychic attacks available to sorcerers and wizards, although Mind Spike trades the action denial for extended tracking utility.
Players prefer Mind Spike over Tasha's Mind Whip
Raulothim's Psychic Lance 4th-level enchantment
This ranged enchantment also delivers a strong psychic attack against a creature using a saving throw and shares the same sorcerer and wizard lists.
Players prefer Raulothim's Psychic Lance over Tasha's Mind Whip
Antagonize 3rd-level enchantment
The spells combine psychic harm with an additional effect that disrupts an enemy's combat effectiveness, and both belong to the enchantment school.
Players prefer Tasha's Mind Whip over Antagonize