Tasha's Mind Whip
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 90 feet
- Components
- V
- Duration
- 1 round
- Classes
- Sorcerer, Wizard
- Source
- Tasha's Cauldron of Everything
You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell's other effects.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
Tasha's Mind Whip 5.5e 2024 vs. 5e 2014 edition differences
Tasha's Mind Whip is currently only available in the 2014 edition.
Tasha's Mind Whip popularity
How popular is Tasha's Mind Whip? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Sorcerer spell
- Bottom 50% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Tasha's Mind Whip
Dissonant Whispers 1st-level enchantment
Like the target spell, it lashes out at one creature with psychic harm and can interfere with the enemy's turn.
Players prefer Dissonant Whispers over Tasha's Mind Whip
Synaptic Static 5th-level enchantment
This spell deals psychic damage and weakens enemies' fighting ability, making it a bigger but clearly related version of the same idea.
Players prefer Synaptic Static over Tasha's Mind Whip
Mind Sliver Enchantment cantrip
Both are psionic-feeling enchantments that attack mental defenses, though this one is a much smaller cantrip.
Players prefer Mind Sliver over Tasha's Mind Whip
Mind Spike 2nd-level divination
It shares the psychic theme and the sorcerer/wizard overlap, and it punishes a single target in a similar way.
Players prefer Mind Spike over Tasha's Mind Whip
Raulothim's Psychic Lance 4th-level enchantment
It also hits one creature with psychic force and uses an Intelligence save, so it feels very close in both theme and mechanics.
Players prefer Raulothim's Psychic Lance over Tasha's Mind Whip