Thunder Step
2014 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.
You can bring along objects as long as their weight doesn't exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
Thunder Step 5.5e 2024 vs. 5e 2014 edition differences
Thunder Step is currently only available in the 2014 edition.
Thunder Step popularity
How popular is Thunder Step? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% picked level 3 Wizard spell
- Bottom 50% picked level 3 Sorcerer spell
- Bottom 50% of all level 3 spells
- Bottom 50% picked level 3 Warlock spell
Read about how this popularity data is calculated.
Spells similar to Thunder Step
Fireball 3rd-level evocation
Both are third-level spells for sorcerers and wizards that deliver powerful instantaneous area damage at range.
Players prefer Fireball over Thunder Step
Dimension Door 4th-level conjuration
It is a higher-level conjuration that instantly teleports the caster and an ally over a long distance.
Players prefer Dimension Door over Thunder Step
Shatter 2nd-level evocation
The spells share thunder damage, an instantaneous effect, and the ability to hit multiple creatures.
Players prefer Shatter over Thunder Step
Thunderwave 1st-level evocation
This also combines thunder damage with a close-range area effect that can influence enemy positioning.
Players prefer Thunderwave over Thunder Step
Ashardalon's Stride 3rd-level transmutation
Both let a mobile spellcaster reposition while damaging nearby enemies during the same casting sequence.
Players prefer Thunder Step over Ashardalon's Stride
Vortex Warp 2nd-level conjuration
It is a second-level conjuration with the same 90-foot reach that teleports a creature to a more favorable position.
Players prefer Thunder Step over Vortex Warp