Thunder Step
2014 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.
You can bring along objects as long as their weight doesn't exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
Thunder Step 5.5e 2024 vs. 5e 2014 edition differences
Thunder Step is currently only available in the 2014 edition.
Thunder Step popularity
How popular is Thunder Step? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% picked level 3 Wizard spell
- Bottom 50% picked level 3 Sorcerer spell
- Bottom 50% of all level 3 spells
- Bottom 25% picked level 3 Warlock spell
Read about how this popularity data is calculated.
Spells similar to Thunder Step
Misty Step 2nd-level conjuration
It’s the closest pure teleportation spell, just without the burst of thunder damage.
Players prefer Misty Step over Thunder Step
Dimension Door 4th-level conjuration
Both let you vanish and reappear elsewhere instantly, making them classic escape or reposition tools.
Players prefer Dimension Door over Thunder Step
Thunderwave 1st-level evocation
This also blasts nearby creatures with thunder damage, though it pushes from your own space instead of teleporting you away.
Players prefer Thunderwave over Thunder Step
Vortex Warp 2nd-level conjuration
It shares the same school and much of the same tactical feel, since it relocates a creature across the battlefield.
Players prefer Thunder Step over Vortex Warp
Far Step 5th-level conjuration
Like Thunder Step, it revolves around repeated magical movement in combat, but it focuses entirely on mobility.
Players prefer Thunder Step over Far Step