Blade Barrier
2024 Rules
- Level & School
- 6th-level evocation
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Cleric
You create a wall of whirling blades made of magical energy. The wall appears within range and lasts for the duration. You make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides Three-Quarters Cover, and its space is Difficult Terrain. Any creature in the wall's space makes a Dexterity saving throw, taking 6d10 Force damage on a failed save or half as much damage on a successful one. A creature also makes that save if it enters the wall's space or ends it turn there. A creature makes that save only once per turn.
2014 Rules
- Level & School
- 6th-level evocation
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Cleric
You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.
Blade Barrier 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Blade Barrier
Wall of Ice 6th-level evocation
A same-level evocation that creates a large persistent wall which both shapes the battlefield and damages creatures touching or passing through it.
Wall of Thorns 6th-level conjuration
Also a level 6 spell that conjures a damaging, obstructive barrier you place to control movement and hurt anyone who goes through it.
Wall of Fire 4th-level evocation
A persistent, placement-based damage wall that blocks movement and forces saves or risk repeated harm, making it tactically similar.
Spirit Guardians 3rd-level conjuration
A persistent area around a caster that continuously damages and restricts enemies, offering the same kind of sustained zone control and multi-target damage.
Cloudkill 5th-level conjuration
Creates a moving, persistent damaging cloud that reshapes the fight and forces creatures to save or suffer ongoing area damage.