Cloudkill
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Sorcerer, Wizard
You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured.
Each creature in the Sphere makes a Constitution saving throw, taking 5d8 Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
The Sphere moves 10 feet away from you at the start of each of your turns.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Wizard
You create a 20-foot radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.
When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.
The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Cloudkill 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version clarifies that creatures make a single saving throw when the sphere moves into their space, enters, or ends its turn there, with only one save per turn, whereas the 2014 version implies a save each time they start their turn. The damage increase wording is simplified but mechanically equivalent. Duration remains the same.