Cloudkill
You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured.
Each creature in the Sphere makes a Constitution saving throw, taking 5d8 Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
The Sphere moves 10 feet away from you at the start of each of your turns.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Cloudkill 5e 2024 vs. 2014 edition differences
The 2024 version clarifies that creatures make a single saving throw when the sphere moves into their space, enters, or ends its turn there, with only one save per turn, whereas the 2014 version implies a save each time they start their turn. The damage increase wording is simplified but mechanically equivalent. Duration remains the same.