Wall of Fire
2024 Rules
- Level & School
- 4th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a piece of charcoal)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 5d8 Fire damage on a failed save or half as much damage on a successful one.
One side of the wall, selected by you when you cast this spell, deals 5d8 Fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a small piece of phosphorus)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.
One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Wall of Fire 5.5e 2024 vs. 5e 2014 edition differences
Wall of Fire popularity
How popular is Wall of Fire? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #3 picked level 4 Druid spell
- Top 25% of all level 4 spells
- Top 25% picked level 4 Wizard spell
- Top 25% picked level 4 Sorcerer spell
- Top 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Wall of Fire
Wall of Thorns 6th-level conjuration
This druid-accessible wall also combines persistent area damage with strong control over enemy movement.
Players prefer Wall of Thorns over Wall of Fire
Cloudkill 5th-level conjuration
Like Wall of Fire, it creates a large concentration-based hazard that damages multiple creatures over several rounds.
Players prefer Wall of Fire over Cloudkill
Wall of Ice 6th-level evocation
Both are evocation walls that deal elemental damage across a large area while dividing the battlefield.
Players prefer Wall of Fire over Wall of Ice
Sickening Radiance 4th-level evocation
The spell establishes a persistent damaging region at range, making positioning and escape routes central to its use.
Players prefer Wall of Fire over Sickening Radiance
Storm Sphere 4th-level evocation
Its long-lasting concentration effect delivers repeated area damage while forcing enemies to navigate a dangerous zone.
Players prefer Wall of Fire over Storm Sphere
Wall of Light 5th-level evocation
It is another concentration-based damaging wall that shapes the battlefield and repeatedly threatens creatures near its area.
Players prefer Wall of Fire over Wall of Light