Wall of Fire

A
Damage

Wall of Fire is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that summons a blazing barrier for
battlefield control

Wall of Fire is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

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and burns
multiple foes

Wall of Fire is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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in its path.

2024 Rules

Level & School
4th-level evocation
Casting Time
Action
Range
120 feet
Components
V, S, M (a piece of charcoal)
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature in its area makes a Dexterity saving throw, taking 5d8 Fire damage on a failed save or half as much damage on a successful one.

One side of the wall, selected by you when you cast this spell, deals 5d8 Fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

2014 Rules

Level & School
4th-level evocation
Casting Time
Action
Range
120 feet
Components
V, S, M (a small piece of phosphorus)
Duration
Concentration, 1 minute
Classes
Druid, Sorcerer, Wizard

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Wall of Fire 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. The 2024 version is reworded but functions identically.

Wall of Fire popularity

How popular is Wall of Fire? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.

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