Synaptic Static
- Level & School
- 5th-level enchantment
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Warlock, Wizard
You cause psychic energy to erupt at a point within range. Each creature in a 20-foot-radius Sphere centered on that point makes an Intelligence saving throw, taking 8d6 Psychic damage on a failed save or half as much damage on a successful one.
On a failed save, a target also has muddled thoughts for 1 minute. During that time, it subtracts 1d6 from all its attack rolls and ability checks, as well as any Constitution saving throws to maintain Concentration. The target makes an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
- Level & School
- 5th-level enchantment
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Warlock, Wizard
You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
Synaptic Static 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version reduces the muddled thoughts penalty from 1d6 to 1d6 from all attack rolls, ability checks, and Constitution saves, whereas the 2014 version subtracts the rolled number from all those checks and saves. The damage and saving throw mechanics remain consistent.