Maddening Darkness
2014 Rules
- Level & School
- 8th-level evocation
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, M (a drop of pitch mixed with a drop of mercury)
- Duration
- Concentration, 10 minutes
- Classes
- Warlock, Wizard
- Source
- Xanathar's Guide to Everything
Magical darkness spreads from a point you choose within range to fill a 60-foot-radius sphere until the spell ends. The darkness spreads around corners. A creature with darkvision can't see through this darkness. Non-magical light, as well as light created by spells of 8th level or lower, can't illuminate the area.
Shrieks, gibbering, and mad laughter can be heard within the sphere. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one.
Maddening Darkness 5.5e 2024 vs. 5e 2014 edition differences
Maddening Darkness is currently only available in the 2014 edition.
Maddening Darkness popularity
How popular is Maddening Darkness? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 25% of all level 8 spells
- Bottom 10% picked level 8 Wizard spell
- Bottom 10% of all 5e spells
- Bottom 10% picked level 8 Warlock spell
Read about how this popularity data is calculated.
Spells similar to Maddening Darkness
Hunger of Hadar 3rd-level conjuration
Warlocks can use it to blanket a distant area in supernatural darkness and ongoing damage, though at a much lower level.
Players prefer Hunger of Hadar over Maddening Darkness
Cloudkill 5th-level conjuration
A long-lasting, movable cloud deals repeated damage to creatures caught in a broad area, much like the target's sphere.
Players prefer Cloudkill over Maddening Darkness
Weird 9th-level illusion
Both are high-level warlock and wizard spells that inflict recurring psychic harm on multiple creatures within a sustained area.
Players prefer Weird over Maddening Darkness
Sickening Radiance 4th-level evocation
Its ten-minute concentration duration and persistent damaging area make it a comparable choice for controlling a dangerous section of the battlefield.
Players prefer Sickening Radiance over Maddening Darkness
Dark Star 8th-level evocation
It is an eighth-level evocation with a 150-foot range that creates a sustained, damaging area while reshaping the battlefield.
Players prefer Dark Star over Maddening Darkness
Incendiary Cloud 8th-level conjuration
This eighth-level spell also creates a large concentration-based zone that damages groups of creatures over time.
Players prefer Incendiary Cloud over Maddening Darkness