Wind Walk
You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires a Magic action followed by a 1-minute transformation.
If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, it falls the remaining distance.
Wind Walk 5e 2024 vs. 2014 edition differences
The 2024 version grants hover, immunity to prone, and resistance to bludgeoning, piercing, and slashing damage, while the 2014 version only grants resistance to nonmagical weapon damage. Reverting in 2024 requires a Magic action and causes the target to be Stunned; in 2014, it takes 1 minute and incapacitates the creature.