Water Walk
2024 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action or Ritual
- Range
- 30 feet
- Components
- V, S, M (a piece of cork)
- Duration
- 1 hour
- Classes
- Artificer, Cleric, Druid, Ranger, Sorcerer
- Source
- Player's Handbook (2024)
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures of your choice within range gain this ability for the duration.
An affected target must take a Bonus Action to pass from the liquid's surface into the liquid itself and vice versa, but if the target falls into the liquid, the target passes through the surface into the liquid below.
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action or Ritual
- Range
- 30 feet
- Components
- V, S, M (a piece of cork)
- Duration
- 1 hour
- Classes
- Artificer, Cleric, Druid, Ranger, Sorcerer
- Source
- Player's Handbook (2014)
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Water Walk 5.5e 2024 vs. 5e 2014 edition differences
Water Walk popularity
How popular is Water Walk? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 50% picked level 3 Sorcerer spell
- Top 50% of all 5e spells
- Top 50% of all level 3 spells
- Top 50% picked level 3 Artificer spell
- Top 50% picked level 3 Cleric spell
- Top 50% picked level 3 Druid spell
- Bottom 50% picked level 3 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Water Walk
Wind Walk 6th-level transmutation
Although much higher level, it provides the same broad tactical benefit of moving a whole group across otherwise impassable terrain.
Players prefer Wind Walk over Water Walk
Freedom of Movement 4th-level abjuration
It similarly gives multiple allies sustained freedom to move through difficult or restrictive environments for an hour.
Players prefer Freedom of Movement over Water Walk
Fly 3rd-level transmutation
This is another group-oriented movement enhancement that lets allies bypass ordinary terrain for an extended duration.
Players prefer Fly over Water Walk
Water Breathing 3rd-level transmutation
Both are third-level transmutation rituals that grant several creatures long-lasting mobility in aquatic environments.
Players prefer Water Walk over Water Breathing
Spider Climb 2nd-level transmutation
Like Water Walk, it grants an unusual form of surface traversal for up to an hour.
Players prefer Water Walk over Spider Climb
Air Bubble 2nd-level conjuration
Both are aquatic-travel utilities that protect or empower multiple creatures while exploring underwater areas.
Players prefer Water Walk over Air Bubble