Fly

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S, M (a feather)
Duration
Concentration, up to 10 minutes
Classes
Sorcerer, Warlock, Wizard

You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S, M (a wing feather from any bird)
Duration
Concentration, 10 minutes
Classes
Sorcerer, Warlock, Wizard

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

Fly 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version allows the fly speed to include hovering, whereas the 2014 version does not specify hovering. The 2024 version states "up to 10 minutes," but the duration remains the same. The higher-level casting effect is simplified to "You can target" instead of "you can target one additional creature."

Spells similar to Fly

  • Levitate, 2nd-level transmutation

    It lifts a creature into the air and uses concentration to provide vertical mobility, making it a close mechanical analogue to airborne movement.
  • Phantom Steed, 3rd-level illusion

    This creates a long-duration mount for travel and improves mobility for one or more allies, serving a similar travel-and-tactical-movement purpose.
  • Gaseous Form, 3rd-level transmutation

    It grants a form that lets a creature move through the air and around obstacles, offering an alternative mobility effect with concentration.
  • Haste, 3rd-level transmutation

    Although it doesn't grant flight, it boosts movement speed and combat mobility for a short, concentrated duration and is the same spell level and school.
  • Feather Fall, 1st-level transmutation

    This low-level spell directly addresses falling and safe aerial descent, making it a natural companion or substitute when aerial movement risks falling.