Fly
2024 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a feather)
- Duration
- Concentration, 10 minutes
- Classes
- Artificer, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a wing feather from any bird)
- Duration
- Concentration, 10 minutes
- Classes
- Artificer, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Fly 5.5e 2024 vs. 5e 2014 edition differences
Fly popularity
How popular is Fly? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #3 picked level 3 Artificer spell
- Top 10% of all level 3 spells
- Top 10% picked level 3 Wizard spell
- Top 25% picked level 3 Sorcerer spell
- Top 25% picked level 3 Warlock spell
- Top 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Fly
Freedom of Movement 4th-level abjuration
Like Fly, it is a touch-based mobility enhancement lasting about an hour and can protect or improve movement for multiple allies.
Players prefer Freedom of Movement over Fly
Haste 3rd-level transmutation
At the same spell level, it is a concentration-based buff that improves an ally's movement and combat positioning.
Players prefer Fly over Haste
Water Walk 3rd-level transmutation
Both are transmutation spells that grant special movement to several touched creatures for extended travel and exploration.
Players prefer Fly over Water Walk
Levitate 2nd-level transmutation
Its concentration effect can lift a creature into the air for ten minutes, making it a narrower but closely related alternative to flight.
Players prefer Fly over Levitate
Gaseous Form 3rd-level transmutation
Both are touch-based concentration spells that give a willing creature sustained three-dimensional movement, with the option to affect multiple creatures.
Players prefer Fly over Gaseous Form
Spider Climb 2nd-level transmutation
This provides long-lasting movement across difficult surfaces to a touched creature and can also be shared with additional targets.
Players prefer Fly over Spider Climb