Fly
2024 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a feather)
- Duration
- Concentration, up to 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a wing feather from any bird)
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Fly 5.5e 2024 vs. 5e 2014 edition differences
Fly popularity
How popular is Fly? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% of all level 3 spells
- Top 25% picked level 3 Wizard spell
- Top 50% picked level 3 Sorcerer spell
- Top 50% picked level 3 Warlock spell
- Top 50% of all 5e spells
Spells similar to Fly
Haste 3rd-level transmutation
Although it doesn't grant flight, it boosts movement speed and combat mobility for a short, concentrated duration and is the same spell level and school.
Players prefer Haste over Fly
Phantom Steed 3rd-level illusion
This creates a long-duration mount for travel and improves mobility for one or more allies, serving a similar travel-and-tactical-movement purpose.
Players prefer Fly over Phantom Steed
Levitate 2nd-level transmutation
It lifts a creature into the air and uses concentration to provide vertical mobility, making it a close mechanical analogue to airborne movement.
Players prefer Fly over Levitate
Feather Fall 1st-level transmutation
This low-level spell directly addresses falling and safe aerial descent, making it a natural companion or substitute when aerial movement risks falling.
Players prefer Fly over Feather Fall
Gaseous Form 3rd-level transmutation
It grants a form that lets a creature move through the air and around obstacles, offering an alternative mobility effect with concentration.
Players prefer Fly over Gaseous Form