Fly

A
Support

Fly is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that grants flight and hovering to a willing ally, boosting
swift mobility

Fly is a Mobility spell. Mobility spells augment or allow for new ways of moving.

See all Mobility spells →
and
extra allies

Fly is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
at higher levels.

2024 Rules

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S, M (a feather)
Duration
Concentration, up to 10 minutes
Classes
Sorcerer, Warlock, Wizard

You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.

2014 Rules

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S, M (a wing feather from any bird)
Duration
Concentration, 10 minutes
Classes
Sorcerer, Warlock, Wizard

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

Fly 5.5e 2024 vs. 5e 2014 edition differences

Fly now explicitly lets the target hover. The 2024 version also uses “up to 10 minutes,” which is mechanically the same here. Otherwise the spell works the same, including upcasting.

Fly popularity

How popular is Fly? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.

Spells similar to Fly