Zone of Truth

  • Level & School 2nd-level enchantment
  • Casting Time Action
  • Range 60 feet
  • Components V, S
  • Duration 10 minutes
  • Classes Bard, Cleric, Paladin

You create a magical zone that guards against deception in a 15- foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.