Calm Emotions

A
Control

Calm Emotions is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

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spell that soothes
multiple creatures

Calm Emotions is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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,
easing fear and turning hostility to indifference through
social sway

Calm Emotions is a Social Influence spell. Social Influence spells create ways to communicate, persuade, and alter behavior.

See all Social Influence spells →
and a
saving throw

Calm Emotions is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
.

2024 Rules

Level & School
2nd-level enchantment
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Bard, Cleric

Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature):

  • The creature has Immunity to the Charmed and Frightened conditions until the spell ends. If the creature was already Charmed or Frightened, those conditions are suppressed for the duration.

  • The creature becomes Indifferent about creatures of your choice that it's Hostile toward. This indifference ends if the target takes damage or witnesses its allies taking damage. When the spell ends, the creature's attitude returns to normal.

2014 Rules

Level & School
2nd-level enchantment
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Concentration, 1 minute
Classes
Bard, Cleric

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.

Calm Emotions 5.5e 2024 vs. 5e 2014 edition differences

Now the spell can make a creature immune to Charmed and Frightened for the duration, not just suppress those conditions. The save no longer allows a creature to choose to fail. The indifference effect now ends when the target takes damage or sees allies take damage, and the post-spell attitude returns to normal.

Calm Emotions popularity

How popular is Calm Emotions? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.

Spells similar to Calm Emotions