Calm Emotions
2024 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Cleric
- Source
- Player's Handbook (2024)
Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature):
- The creature has Immunity to the Charmed and Frightened conditions until the spell ends. If the creature was already Charmed or Frightened, those conditions are suppressed for the duration.
- The creature becomes Indifferent about creatures of your choice that it's Hostile toward. This indifference ends if the target takes damage or witnesses its allies taking damage. When the spell ends, the creature's attitude returns to normal.
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Cleric
- Source
- Player's Handbook (2014)
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Calm Emotions 5.5e 2024 vs. 5e 2014 edition differences
Calm Emotions popularity
How popular is Calm Emotions? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% picked level 2 Bard spell
- Top 25% of all 5e spells
- Top 25% of all level 2 spells
- Top 50% picked level 2 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Calm Emotions
Command 1st-level enchantment
The shared bard and cleric access, Charisma-based behavioral control, and short-range saving-throw effect make it a related choice.
Players prefer Calm Emotions over Command
Suggestion 2nd-level enchantment
Both spells reshape a creature’s attitude or behavior through enchantment and a failed saving throw.
Players prefer Calm Emotions over Suggestion
Bane 1st-level enchantment
This is another low-level concentration spell that weakens several targets after failed saving throws rather than dealing damage.
Players prefer Calm Emotions over Bane
Enthrall 2nd-level enchantment
Both are second-level enchantments that influence multiple creatures in an area through Charisma saves and require concentration.
Players prefer Calm Emotions over Enthrall
Charm Person 1st-level enchantment
It shares the humanoid-focused social manipulation theme and enchantment school, though it normally affects fewer creatures.
Players prefer Calm Emotions over Charm Person
Charm Monster 4th-level enchantment
Its multi-target social influence closely resembles Calm Emotions, although it affects a broader range of creature types and is higher level.
Players prefer Calm Emotions over Charm Monster