Absorb Elements

A
Support

Absorb Elements is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that absorbs elemental harm, softens the blow, and fuels a
retaliatory burst

Absorb Elements is a Retaliation spell. Retaliation spells hurt or negatively impact attackers.

See all Retaliation spells →
on your next melee strike.

2014 Rules

Level & School
1st-level abjuration
Casting Time
Reaction which you take when you take acid, cold, fire, lightning, or thunder damage
Range
Self
Components
S
Duration
1 round
Classes
Artificer, Druid, Ranger, Sorcerer, Wizard
Source
Xanathar's Guide to Everything

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Absorb Elements 5.5e 2024 vs. 5e 2014 edition differences

Absorb Elements is currently only available in the 2014 edition.

Absorb Elements popularity

How popular is Absorb Elements? It is one of the most popular spells in the game, but is chosen less than other options when available. This spell may not be the most inspiring but may still be useful.

Read about how this popularity data is calculated.

Spells similar to Absorb Elements