Protection from Energy
2024 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 hour
- Classes
- Cleric, Druid, Ranger, Sorcerer, Wizard
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
2014 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, 1 hour
- Classes
- Cleric, Druid, Ranger, Sorcerer, Wizard
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
Protection from Energy 5.5e 2024 vs. 5e 2014 edition differences
Protection from Energy popularity
How popular is Protection from Energy? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Top 50% of all level 3 spells
- Bottom 50% picked level 3 Wizard spell
- Bottom 50% picked level 3 Sorcerer spell
- Bottom 25% picked level 3 Druid spell
- Bottom 25% picked level 3 Cleric spell
- Bottom 25% picked level 3 Ranger spell
Spells similar to Protection from Energy
Warding Bond 2nd-level abjuration
A touch abjuration that links two creatures to provide a lasting defensive benefit to an ally for an hour, similar in support intent and timing.
Players prefer Warding Bond over Protection from Energy
Fire Shield 4th-level evocation
Lets the caster choose a damage type (fire or cold) to resist while also providing a defensive effect, making it a close thematic match.
Players prefer Fire Shield over Protection from Energy
Protection from Poison 2nd-level abjuration
Also an abjuration touch spell that protects a single creature for an hour and is used to negate harmful effects rather than deal damage.
Players prefer Protection from Poison over Protection from Energy
Stoneskin 4th-level transmutation
Grants damage resistance for up to an hour to a touched creature, trading concentration time for durability much like this spell.
Players prefer Protection from Energy over Stoneskin
Protection from Evil and Good 1st-level abjuration
Shares the same school and touch delivery and provides a protective effect to a willing creature for a limited duration, making it a natural analogue.
Players prefer Protection from Energy over Protection from Evil and Good