Guiding Bolt

Level & School
1st-level evocation
Casting Time
Action
Range
120 feet
Components
V, S
Duration
1 round
Classes
Cleric

You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, and the next attack roll made against it before the end of your next turn has Advantage.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Level & School
1st-level evocation
Casting Time
Action
Range
120 feet
Components
V, S
Duration
1 round
Classes
Cleric

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Guiding Bolt 5.5e 2024 vs. 5e 2014 edition differences

Both versions deal 4d6 radiant damage on a hit, with damage increasing by 1d6 per spell slot above 1st. The 2024 version specifies "You hurl a bolt of light" and "it takes" rather than "a flash of light streaks" and "the target takes," but these are stylistic. No significant mechanical differences.

Spells similar to Guiding Bolt

  • Starry Wisp

    Both deal Radiant damage on a ranged spell attack and grant Advantage on the next attack against the target.
  • Sacred Flame

    Similar damage type (Radiant) and range, both require a saving throw from the target.
  • Divine Smite

    Both deal Radiant damage, with Divine Smite being an extra damage added during an attack.
  • Flame Blade

    Both involve calling forth a spell and dealing damage to a target, though Flame Blade involves melee attacks.
  • Inflict Wounds

    Both involve a spell attack and deal damage, needing a successful melee hit.