Antilife Shell
2024 Rules
- Level & School
- 5th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, up to 1 hour
- Classes
- Druid
An aura extends from you in a 10-foot Emanation for the duration. The aura prevents creatures other than Constructs and Undead from passing or reaching through it. An affected creature can cast spells or make attacks with Ranged or Reach weapons through the barrier.
If you move so that an affected creature is forced to pass through the barrier, the spell ends.
2014 Rules
- Level & School
- 5th-level abjuration
- Casting Time
- Action
- Range
- Self (10-foot radius)
- Components
- V, S
- Duration
- Concentration, 1 hour
- Classes
- Druid
A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.
The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.
If you move so that an affected creature is forced to pass through the barrier, the spell ends.
Antilife Shell 5.5e 2024 vs. 5e 2014 edition differences
Antilife Shell popularity
Antilife Shell is a commonly chosen level 5 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 5 Druid spell
Spells similar to Antilife Shell
Wall of Force 5th-level evocation
It creates an impermeable barrier to shape the battlefield from self and lasts with concentration, making it the closest mechanical analogue to stopping movement through a zone.
Wall of Stone 5th-level evocation
This spell builds a physical wall to control movement and block enemies, matching the same level and battlefield‑shaping intent as the target spell.
Leomund's Tiny Hut 3rd-level evocation
Tiny Hut produces a protected dome around you that prevents others from entering, mirroring the target's self‑centered, exclusionary aura and long duration.
Magic Circle 3rd-level abjuration
Magic Circle wards an area against certain creature types and creates a defensive perimeter, similar in purpose to an aura that forbids passage by some beings.
Antimagic Field 8th-level abjuration
Although higher level, Antimagic Field is a self‑centered, sustained aura that fundamentally alters what can occur within its radius, comparable to an aura that restricts who can cross it.