Antimagic Field
2024 Rules
- Level & School
- 8th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (iron filings)
- Duration
- Concentration, up to 1 hour
- Classes
- Cleric, Wizard
An aura of antimagic surrounds you in 10-foot Emanation. No one can cast spells, take Magic actions, or create other magical effects inside the aura, and those things can't target or otherwise affect anything inside it.
Magical properties of magic items don't work inside the aura or on anything inside it. Areas of effect created by spells or other magic can't extend into the aura, and no one can teleport into or out of it or use planar travel there. Portals close temporarily while in the aura.
Ongoing spells, except those cast by an Artifact or a deity, are suppressed in the area. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
Dispel Magic has no effect on the aura, and the auras created by different Antimagic Field spells don't nullify each other.
2014 Rules
- Level & School
- 8th-level abjuration
- Casting Time
- Action
- Range
- Self (10-foot radius sphere)
- Components
- V, S, M (a pinch of powdered iron or iron filings)
- Duration
- Concentration, 1 hour
- Classes
- Cleric, Wizard
A 10-foot radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.
Antimagic Field 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Antimagic Field
Globe of Invulnerability 6th-level abjuration
Both create a protective aura around the caster that blocks or suppresses other spells from affecting the area.
Mordenkainen's Private Sanctum 4th-level abjuration
This spell also wards an area against magical intrusions and sensory effects, serving a similar defensive, zone-based purpose.
Forbiddance 6th-level abjuration
Forbiddance establishes a long-lasting ward that restricts magical travel and access to a space, echoing Antimagic Field’s ability to stop teleportation and planar movement.
Hallow 5th-level abjuration
Hallow creates a consecrated area with strong, configurable protections that alter how magic and creatures behave within it, making it conceptually close to Antimagic Field.
Holy Aura 8th-level abjuration
As an eighth-level abjuration that surrounds the caster with a powerful aura to protect and alter interactions on the battlefield, it occupies a similar niche of high-level, self-centered defense.