Antimagic Field

A
Control

Antimagic Field is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that creates a no-magic zone,
battlefield-shaping

Antimagic Field is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
magic, and shuts down spells, items, portals, and teleportation.

2024 Rules

Level & School
8th-level abjuration
Casting Time
Action
Range
Self
Components
V, S, M (iron filings)
Duration
Concentration, up to 1 hour
Classes
Cleric, Wizard

An aura of antimagic surrounds you in 10-foot Emanation. No one can cast spells, take Magic actions, or create other magical effects inside the aura, and those things can't target or otherwise affect anything inside it.

Magical properties of magic items don't work inside the aura or on anything inside it. Areas of effect created by spells or other magic can't extend into the aura, and no one can teleport into or out of it or use planar travel there. Portals close temporarily while in the aura.

Ongoing spells, except those cast by an Artifact or a deity, are suppressed in the area. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

Dispel Magic has no effect on the aura, and the auras created by different Antimagic Field spells don't nullify each other.

2014 Rules

Level & School
8th-level abjuration
Casting Time
Action
Range
Self (10-foot radius sphere)
Components
V, S, M (a pinch of powdered iron or iron filings)
Duration
Concentration, 1 hour
Classes
Cleric, Wizard

A 10-foot radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.

Antimagic Field 5.5e 2024 vs. 5e 2014 edition differences

Now also blocks Magic actions and other magical effects from being used inside or affecting the aura, shuts down teleportation and planar travel, makes portals close temporarily, and explicitly says Dispel Magic can’t affect it or cancel out another Antimagic Field.

Spells similar to Antimagic Field

  • Globe of Invulnerability 6th-level abjuration

    Both create a protective aura around the caster that blocks or suppresses other spells from affecting the area.

  • Mordenkainen's Private Sanctum 4th-level abjuration

    This spell also wards an area against magical intrusions and sensory effects, serving a similar defensive, zone-based purpose.

  • Forbiddance 6th-level abjuration

    Forbiddance establishes a long-lasting ward that restricts magical travel and access to a space, echoing Antimagic Field’s ability to stop teleportation and planar movement.

  • Hallow 5th-level abjuration

    Hallow creates a consecrated area with strong, configurable protections that alter how magic and creatures behave within it, making it conceptually close to Antimagic Field.

  • Holy Aura 8th-level abjuration

    As an eighth-level abjuration that surrounds the caster with a powerful aura to protect and alter interactions on the battlefield, it occupies a similar niche of high-level, self-centered defense.