Circle of Power
2024 Rules
- Level & School
- 5th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Concentration, 10 minutes
- Classes
- Artificer, Cleric, Paladin, Wizard
- Source
- Player's Handbook (2024)
An aura radiates from you in a 30-foot Emanation for the duration. While in the aura, you and your allies have Advantage on saving throws against spells and other magical effects. When an affected creature makes a saving throw against a spell or magical effect that allows a save to take only half damage, it takes no damage if it succeeds on the save.
2014 Rules
- Level & School
- 5th-level abjuration
- Casting Time
- Action
- Range
- Self (30-foot radius)
- Components
- V
- Duration
- Concentration, 10 minutes
- Classes
- Paladin
- Source
- Player's Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Circle of Power 5.5e 2024 vs. 5e 2014 edition differences
Circle of Power popularity
How popular is Circle of Power? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Top 25% of all level 5 spells
- Top 50% picked level 5 Wizard spell
- Top 50% picked level 5 Artificer spell
- Bottom 50% of all 5e spells
- Bottom 50% picked level 5 Cleric spell
- Bottom 25% picked level 5 Paladin spell
Read about how this popularity data is calculated.
Spells similar to Circle of Power
Aura of Life 4th-level abjuration
Its ten-minute concentration aura also supports an entire party from the caster's position, though it focuses on survival rather than saving throws.
Players prefer Aura of Life over Circle of Power
Globe of Invulnerability 6th-level abjuration
Both are concentration-based abjurations that create an area of magical protection around the caster and nearby allies.
Players prefer Globe of Invulnerability over Circle of Power
Aura of Purity 4th-level abjuration
This paladin-and-cleric aura shares the same self-centered range, ten-minute concentration duration, and group-protection purpose.
Players prefer Aura of Purity over Circle of Power
Holy Aura 8th-level abjuration
It is a higher-level self-centered aura that protects multiple allies from hostile effects through sustained defensive benefits.
Players prefer Holy Aura over Circle of Power
Protection from Energy 3rd-level abjuration
This abjuration improves a creature's resilience against magical damage, but it affects one touched target instead of a surrounding group.
Players prefer Circle of Power over Protection from Energy
Intellect Fortress 3rd-level abjuration
Allies within its area gain stronger defenses against several mental and magical threats for an extended concentration duration.
Players prefer Circle of Power over Intellect Fortress