Aura of Vitality
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Druid, Paladin
An aura radiates from you in a 30-foot Emanation for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 Hit Points to one creature in it.
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self (30-foot radius)
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Druid, Paladin
Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
Aura of Vitality 5.5e 2024 vs. 5e 2014 edition differences
The 2014 version heals once per bonus action, while the 2024 version heals once at creation and at the start of each turn, allowing multiple healing triggers during the duration. The 2024 version's healing can occur multiple times, whereas the 2014 version's healing is limited to a single use.
Spells similar to Aura of Vitality
Beacon of Hope
Both spells create a healing aura that benefits multiple characters within a specified range.Mass Healing Word
Both spells focus on healing multiple allies within a defined radius.Aura of Life
Both spells create an aura that provides benefits to allies within a certain radius.Cure Wounds
Both spells restore health, with Aura of Vitality providing repeated healing over turns.Prayer of Healing
Both spells heal multiple allies but are cast at different times during gameplay.