Aura of Vitality
2024 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Druid, Paladin
An aura radiates from you in a 30-foot Emanation for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 Hit Points to one creature in it.
2014 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self (30-foot radius)
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Druid, Paladin
Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
Aura of Vitality 5.5e 2024 vs. 5e 2014 edition differences
Aura of Vitality popularity
How popular is Aura of Vitality? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #2 picked level 3 Paladin spell
- #3 picked level 3 Druid spell
- Top 25% of all level 3 spells
- Top 25% picked level 3 Cleric spell
- Top 50% of all 5e spells
Spells similar to Aura of Vitality
Mass Healing Word 3rd-level abjuration
This spell is the same level and provides quick group healing, serving a comparable battlefield role even though it’s an instant rather than a sustained aura.
Players prefer Mass Healing Word over Aura of Vitality
Aura of Life 4th-level abjuration
It also creates a radiating aura from you that restores hit points to allies while you maintain concentration, making it the closest mechanical cousin.
Players prefer Aura of Life over Aura of Vitality
Beacon of Hope 3rd-level abjuration
A third‑level cleric abjuration that enhances and multiplies healing for a group over its duration, so players pick it in similar support situations.
Players prefer Beacon of Hope over Aura of Vitality
Crusader's Mantle 3rd-level evocation
A third‑level paladin spell that projects an emanation from you to benefit nearby allies, sharing the same tactical choice of buffing companions in melee.
Players prefer Aura of Vitality over Crusader's Mantle
Warding Bond 2nd-level abjuration
A lower‑level protective effect clerics and paladins use to keep allies alive by linking you to them, offering a similar party‑focused defensive/healing intent.
Players prefer Aura of Vitality over Warding Bond