Aura of Vitality
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Druid, Paladin
An aura radiates from you in a 30-foot Emanation for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 Hit Points to one creature in it.
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self (30-foot radius)
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Druid, Paladin
Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
Aura of Vitality 5.5e 2024 vs. 5e 2014 edition differences
The 2014 version heals once per bonus action, while the 2024 version heals once at creation and at the start of each turn, allowing multiple healing triggers during the duration. The 2024 version's healing can occur multiple times, whereas the 2014 version's healing is limited to a single use.
Spells similar to Aura of Vitality
Aura of Life, 4th-level abjuration
It also creates a radiating aura from you that restores hit points to allies while you maintain concentration, making it the closest mechanical cousin.Beacon of Hope, 3rd-level abjuration
A third‑level cleric abjuration that enhances and multiplies healing for a group over its duration, so players pick it in similar support situations.Mass Healing Word, 3rd-level abjuration
This spell is the same level and provides quick group healing, serving a comparable battlefield role even though it’s an instant rather than a sustained aura.Warding Bond, 2nd-level abjuration
A lower‑level protective effect clerics and paladins use to keep allies alive by linking you to them, offering a similar party‑focused defensive/healing intent.Crusader's Mantle, 3rd-level evocation
A third‑level paladin spell that projects an emanation from you to benefit nearby allies, sharing the same tactical choice of buffing companions in melee.