Cure Wounds
- Level & School
- 1st-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid, Paladin, Ranger
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1.
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid, Paladin, Ranger
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Cure Wounds 5.5e 2024 vs. 5e 2014 edition differences
The 2014 version heals 1d8 + spellcasting modifier, with each level above 1st adding 1d8. The 2024 version heals 2d8 + spellcasting modifier, with each level above 1st adding 2d8. The spell's school changed from evocation to abjuration.