Blindness/Deafness

A
Control

Blindness/Deafness is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

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spell that
cripples a foe

Blindness/Deafness is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

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by leaving it blind or deaf, with the chance to shake it off each turn.

2024 Rules

Level & School
2nd-level transmutation
Casting Time
Action
Range
120 feet
Components
V
Duration
1 minute
Classes
Bard, Cleric, Sorcerer, Wizard

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.

2014 Rules

Level & School
2nd-level necromancy
Casting Time
Action
Range
30 feet
Components
V
Duration
1 minute
Classes
Bard, Cleric, Sorcerer, Wizard

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Blindness/Deafness 5.5e 2024 vs. 5e 2014 edition differences

Range increased from 30 feet to 120 feet. Otherwise it works the same at the table.

Blindness/Deafness popularity

How popular is Blindness/Deafness? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.

Spells similar to Blindness/Deafness