Ray of Enfeeblement

  • Level & School
    2nd-level necromancy
  • Casting Time
    Action
  • Range
    60 feet
  • Components
    V, S
  • Duration
    Concentration, up to 1 minute
  • Classes
    Warlock, Wizard

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

Ray of Enfeeblement 5e 2024 vs. 2014 edition differences

The 2024 version introduces a "up to" 1-minute duration, adds a disadvantage effect on the next attack or Strength checks depending on save success, and imposes a 1d8 damage reduction on failed saves. The 2014 version halves weapon damage until the spell ends, with a Constitution save ending it.