Color Spray
2024 Rules
- Level & School
- 1st-level illusion
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a pinch of colorful sand)
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.
2014 Rules
- Level & School
- 1st-level illusion
- Casting Time
- Action
- Range
- Self (15-foot cone)
- Components
- V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)
- Duration
- 1 round
- Classes
- Sorcerer, Wizard
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).
Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.
Color Spray 5.5e 2024 vs. 5e 2014 edition differences
Color Spray popularity
How popular is Color Spray? It is a commonly found spell in the game, but it is almost never chosen when available. This spell is not highly valued.
- Top 50% of all 5e spells
- Bottom 25% of all level 1 spells
- Bottom 25% picked level 1 Wizard spell
- Bottom 25% picked level 1 Bard spell
- Bottom 25% picked level 1 Sorcerer spell
Spells similar to Color Spray
Faerie Fire 1st-level evocation
An area light‑based spell that affects several creatures and shapes the battlefield in a way that helps allies, sharing the visual/utility theme and multi‑target intent.
Players prefer Faerie Fire over Color Spray
Hypnotic Pattern 3rd-level illusion
A longer‑range illusion that incapacitates multiple enemies on a save and functions as an area control option with a similar strategic purpose at higher level.
Players prefer Hypnotic Pattern over Color Spray
Sleep 1st-level enchantment
A low‑level, multi‑target control effect that incapacitates groups rather than dealing damage, making it a go‑to alternative for neutralizing several foes at once.
Players prefer Sleep over Color Spray
Blindness/Deafness 2nd-level transmutation
Although a level higher, it specifically imposes the blinded condition via a saving throw, matching this spell's main tactical effect on sight.
Players prefer Blindness/Deafness over Color Spray
Tasha's Hideous Laughter 1st-level enchantment
A first‑level illusion/enchantment that incapacitates targets with a saving throw and affects multiple creatures in an area, much like this spell's crowd‑control role.
Players prefer Tasha's Hideous Laughter over Color Spray