Color Spray
2024 Rules
- Level & School
- 1st-level illusion
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a pinch of colorful sand)
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.
2014 Rules
- Level & School
- 1st-level illusion
- Casting Time
- Action
- Range
- Self (15-foot cone)
- Components
- V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)
- Duration
- 1 round
- Classes
- Sorcerer, Wizard
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).
Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.
Color Spray 5.5e 2024 vs. 5e 2014 edition differences
Color Spray popularity
Color Spray is a seldom chosen level 1 spell. Choosing it adds a unique option to your spellbook.
- Bottom 25% level 1 Bard spell
- Bottom 50% level 1 Sorcerer spell
- Bottom 50% level 1 Wizard spell
Spells similar to Color Spray
Tasha's Hideous Laughter 1st-level enchantment
A first‑level illusion/enchantment that incapacitates targets with a saving throw and affects multiple creatures in an area, much like this spell's crowd‑control role.
Sleep 1st-level enchantment
A low‑level, multi‑target control effect that incapacitates groups rather than dealing damage, making it a go‑to alternative for neutralizing several foes at once.
Blindness/Deafness 2nd-level transmutation
Although a level higher, it specifically imposes the blinded condition via a saving throw, matching this spell's main tactical effect on sight.
Hypnotic Pattern 3rd-level illusion
A longer‑range illusion that incapacitates multiple enemies on a save and functions as an area control option with a similar strategic purpose at higher level.
Faerie Fire 1st-level evocation
An area light‑based spell that affects several creatures and shapes the battlefield in a way that helps allies, sharing the visual/utility theme and multi‑target intent.