Color Spray

Level & School
1st-level illusion
Casting Time
Action
Range
Self
Components
V, S, M (a pinch of colorful sand)
Duration
Instantaneous
Classes
Bard, Sorcerer, Wizard

You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.

Level & School
1st-level illusion
Casting Time
Action
Range
Self (15-foot cone)
Components
V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)
Duration
1 round
Classes
Sorcerer, Wizard

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

Color Spray 5.5e 2024 vs. 5e 2014 edition differences

The 2014 version affects creatures based on hit point totals, blinding them if within the total HP pool, while the 2024 version requires creatures to succeed on a Constitution save to avoid being blinded until the end of your next turn. The 2014 version has a damage-based HP mechanic; the 2024 version uses saving throws. Duration differs: 1 round vs. instantaneous.