Color Spray

A
Control

Color Spray is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that blasts a cone of dazzling light to blind
multiple creatures

Color Spray is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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with a
save-or-suck

Color Spray is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
burst.

2024 Rules

Level & School
1st-level illusion
Casting Time
Action
Range
Self
Components
V, S, M (a pinch of colorful sand)
Duration
Instantaneous
Classes
Bard, Sorcerer, Wizard

You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.

2014 Rules

Level & School
1st-level illusion
Casting Time
Action
Range
Self (15-foot cone)
Components
V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)
Duration
1 round
Classes
Sorcerer, Wizard

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

Color Spray 5.5e 2024 vs. 5e 2014 edition differences

Now affects every creature in the 15-foot cone with a Con save instead of using hit points and current HP ordering; failed saves are blinded until end of your next turn. The spell is now Instantaneous, loses upcasting, and is now also available to Bards.

Color Spray popularity

Color Spray is a seldom chosen level 1 spell. Choosing it adds a unique option to your spellbook.

Spells similar to Color Spray

  • Tasha's Hideous Laughter 1st-level enchantment

    A first‑level illusion/enchantment that incapacitates targets with a saving throw and affects multiple creatures in an area, much like this spell's crowd‑control role.

  • Sleep 1st-level enchantment

    A low‑level, multi‑target control effect that incapacitates groups rather than dealing damage, making it a go‑to alternative for neutralizing several foes at once.

  • Blindness/Deafness 2nd-level transmutation

    Although a level higher, it specifically imposes the blinded condition via a saving throw, matching this spell's main tactical effect on sight.

  • Hypnotic Pattern 3rd-level illusion

    A longer‑range illusion that incapacitates multiple enemies on a save and functions as an area control option with a similar strategic purpose at higher level.

  • Faerie Fire 1st-level evocation

    An area light‑based spell that affects several creatures and shapes the battlefield in a way that helps allies, sharing the visual/utility theme and multi‑target intent.