Thunderwave
2024 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Wizard
You unleash a wave of thunderous energy. Each creature in a 15- foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- Self (15-foot cube)
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Wizard
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Thunderwave 5.5e 2024 vs. 5e 2014 edition differences
Thunderwave popularity
Thunderwave is one of the most popular level 1 spells in the game. Choosing it adds a D&D staple to your spellbook.
- Top 25% level 1 Bard spell
- Top 25% level 1 Druid spell
- #3 most popular level 1 Sorcerer spell
- #3 most popular level 1 Wizard spell
Spells similar to Thunderwave
Shatter 2nd-level evocation
It deals thunder damage in an area, can harm or destroy unattended objects, and is a higher-level area thunder effect similar in theme and function.
Thunderclap Evocation cantrip
A self-originating thunder burst that hits every creature nearby, matching the sound-and-area feel of the spell at a lower power level.
Burning Hands 1st-level evocation
A first-level evocation that creates a cone of damage originating from the caster, serving the same close-range, multi-target damage role.
Arms of Hadar 1st-level conjuration
A self-centered area effect that damages every creature around the caster at first level, offering a similar tactical option for close-quarters fights.
Wardaway 1st-level abjuration
Listed as a first-level effect that shapes the battlefield and deals area damage, making it a close mechanical cousin in use and intent.