Thunderwave

  • Level & School
    1st-level evocation
  • Casting Time
    Action
  • Range
    Self
  • Components
    V, S
  • Duration
    Instantaneous
  • Classes
    Bard, Druid, Sorcerer, Wizard

You unleash a wave of thunderous energy. Each creature in a 15- foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

Thunderwave 5e 2024 vs. 2014 edition differences

The 2024 version clarifies "range" as "Self" with a 15-foot cube, removes "originating from you" for the cube, and states "only" for half damage on a successful save. It also simplifies object push wording and confirms damage increase per slot level. No change in damage or push mechanics.