Thunderwave

  • Level & School
    1st-level evocation
  • Casting Time
    Action
  • Range
    Self
  • Components
    V, S
  • Duration
    Instantaneous
  • Classes
    Bard, Druid, Sorcerer, Wizard

You unleash a wave of thunderous energy. Each creature in a 15- foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

Thunderwave 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version clarifies "range" as "Self" with a 15-foot cube, removes "originating from you" for the cube, and states "only" for half damage on a successful save. It also simplifies object push wording and confirms damage increase per slot level. No change in damage or push mechanics.