Catapult

A
Damage

Catapult is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that hurls a small object across the field,
shaping the battlefield

Catapult is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
and punishing foes with a
save-or-suck

Catapult is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
strike.

2014 Rules

Level & School
1st-level transmutation
Casting Time
Action
Range
60 feet
Components
S
Duration
Instantaneous
Classes
Artificer, Sorcerer, Wizard
Source
Xanathar's Guide to Everything

Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d8, for each slot level above 1st.

Catapult 5.5e 2024 vs. 5e 2014 edition differences

Catapult is currently only available in the 2014 edition.

Catapult popularity

How popular is Catapult? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Read about how this popularity data is calculated.

Spells similar to Catapult