Earth Tremor
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 10 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Earth Tremor 5.5e 2024 vs. 5e 2014 edition differences
Earth Tremor is currently only available in the 2014 edition.
Earth Tremor popularity
How popular is Earth Tremor? It is a commonly found spell in the game, but it is almost never chosen when available. This spell is not highly valued.
- Top 50% of all 5e spells
- Bottom 25% of all level 1 spells
- Bottom 25% picked level 1 Wizard spell
- Bottom 10% picked level 1 Bard spell
- Bottom 10% picked level 1 Sorcerer spell
- Bottom 10% picked level 1 Druid spell
Read about how this popularity data is calculated.
Spells similar to Earth Tremor
Ice Storm 4th-level evocation
Despite its higher level, it combines bludgeoning damage against groups with a lasting impact on the battlefield.
Players prefer Ice Storm over Earth Tremor
Thunderwave 1st-level evocation
This first-level evocation also hits nearby creatures in an area and can reposition them after a failed save.
Players prefer Thunderwave over Earth Tremor
Erupting Earth 3rd-level transmutation
It is an earth-based area attack that deals bludgeoning damage and reshapes the battlefield.
Players prefer Erupting Earth over Earth Tremor
Tidal Wave 3rd-level conjuration
Both inflict instantaneous bludgeoning damage across multiple creatures while altering the terrain.
Players prefer Tidal Wave over Earth Tremor
Dust Devil 2nd-level conjuration
A sustained earth-and-air hazard that deals bludgeoning damage and influences movement across an area.
Players prefer Dust Devil over Earth Tremor
Magnify Gravity 1st-level transmutation
Its low-level area effect impairs several creatures at once, making it a comparable short-duration battlefield attack.
Players prefer Earth Tremor over Magnify Gravity