Earth Tremor
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 10 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Earth Tremor 5.5e 2024 vs. 5e 2014 edition differences
Earth Tremor is currently only available in the 2014 edition.
Earth Tremor popularity
How popular is Earth Tremor? It is a commonly found spell in the game, but it is almost never chosen when available. This spell is not highly valued.
- Top 50% of all 5e spells
- Bottom 25% of all level 1 spells
- Bottom 25% picked level 1 Wizard spell
- Bottom 10% picked level 1 Bard spell
- Bottom 10% picked level 1 Sorcerer spell
- Bottom 10% picked level 1 Druid spell
Read about how this popularity data is calculated.
Spells similar to Earth Tremor
Thunderwave 1st-level evocation
Both are low-level burst spells used in tight spaces to punish nearby enemies with a quick area effect and a saving throw.
Players prefer Thunderwave over Earth Tremor
Erupting Earth 3rd-level transmutation
This feels like the bigger sibling of Earth Tremor: it bursts the ground in an area, deals bludgeoning damage, and leaves the terrain rougher to cross.
Players prefer Erupting Earth over Earth Tremor
Tidal Wave 3rd-level conjuration
It’s another small-area spell that damages multiple foes and can knock them off their feet, making it tactically similar even though the element is different.
Players prefer Tidal Wave over Earth Tremor
Grease 1st-level conjuration
It creates a small hazardous patch that can knock creatures prone and make the area awkward to move through, which is very close to the target spell’s close-range ground disruption.
Players prefer Grease over Earth Tremor
Magnify Gravity 1st-level transmutation
Like Earth Tremor, it punishes a compact cluster of enemies with a saving throw and a strong positional effect rather than just raw damage.
Players prefer Earth Tremor over Magnify Gravity