Earth Tremor
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 10 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Earth Tremor 5e 2014 edition
Earth Tremor is currently only available in the 2014 edition.