Tidal Wave
2014 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a drop of water)
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.
Tidal Wave 5.5e 2024 vs. 5e 2014 edition differences
Tidal Wave is currently only available in the 2014 edition.
How popular is Tidal Wave in 5e?
Tidal Wave is the #54 most popular level 3 spell (of 80) and the #43 most picked level 3 Wizard spell (of 59).
Among level 3 spells, Tidal Wave ranks just below Crusader's Mantle and just above Wind Wall in popularity.
- #306 (of 580) most popular 5e spell
- #54 (of 80) most popular level 3 spell
- #43 (of 59) most picked level 3 Wizard spell
- #28 (of 36) most picked level 3 Sorcerer spell
- #19 (of 22) most picked level 3 Druid spell
Read about how this popularity data is calculated and see Tidal Wave visualized with all 5e spells.
Spells similar to Tidal Wave
Ice Storm 4th-level evocation
This fourth-level spell combines bludgeoning damage with a broad battlefield-affecting area against multiple targets.
Players prefer Ice Storm over Tidal Wave
Thunderwave 1st-level evocation
The spells share an instantaneous area attack, a saving throw, and the ability to scatter or knock enemies out of position.
Players prefer Thunderwave over Tidal Wave
Maelstrom 5th-level evocation
Both are druid-accessible water- or storm-themed effects that deal bludgeoning damage across a contested area.
Players prefer Maelstrom over Tidal Wave
Pulse Wave 3rd-level evocation
Both are instantaneous third-level area attacks that use bludgeoning-like force to disrupt enemy positioning.
Players prefer Pulse Wave over Tidal Wave
Erupting Earth 3rd-level transmutation
It is a same-level area burst that deals bludgeoning damage to multiple creatures and alters the battlefield.
Players prefer Tidal Wave over Erupting Earth
Dust Devil 2nd-level conjuration
It creates a damaging bludgeoning hazard that affects groups and controls where enemies can safely stand.
Players prefer Tidal Wave over Dust Devil