Tidal Wave

2014 Rules

Level & School
3rd-level conjuration
Casting Time
Action
Range
120 feet
Components
V, S, M (a drop of water)
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard
Source
Xanathar's Guide to Everything

You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.

Tidal Wave 5e 2014 edition

Tidal Wave is currently only available in the 2014 edition.