Erupting Earth
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a piece of obsidian)
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.
Erupting Earth 5e 2014 edition
Erupting Earth is currently only available in the 2014 edition.