Tasha's Hideous Laughter
2024 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a tart and a feather)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Warlock, Wizard
One creature of your choice that you can see within range makes a Wisdom saving throw. On a failed save, it has the Prone and Incapacitated conditions for the duration. During that time, it laughs uncontrollably if it's capable of laughter, and it can't end the Prone condition on it self.
At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the spell ends.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level about 1.
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (tiny tarts and a feather that is waved in the air)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Wizard
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
Tasha's Hideous Laughter 5.5e 2024 vs. 5e 2014 edition differences
Tasha's Hideous Laughter popularity
Tasha's Hideous Laughter is a commonly chosen level 1 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 1 Bard spell
- Bottom 50% level 1 Warlock spell
- Bottom 50% level 1 Wizard spell
Spells similar to Tasha's Hideous Laughter
Bane 1st-level enchantment
A 1st-level enchantment that forces multiple targets to make repeated saves and weakens them for up to a minute, so it fills a very similar control niche at the same level.
Sleep 1st-level enchantment
This is another 1st-level enchantment that removes creatures from the fight for a short duration and is commonly chosen for its strong battlefield control early on.
Charm Person 1st-level enchantment
A 1st-level enchantment that targets a single creature to alter its behavior for a prolonged time, making it a close analogue in school, class list, and tactical intent.
Dissonant Whispers 1st-level enchantment
Also a 1st-level enchantment used to debilitate a single foe immediately and shape enemy positioning and actions, so players often pick between these for control effects.
Command 1st-level enchantment
A low-level enchantment that imposes a short-term forced action on one creature, offering a similar single-target, control-first option for turning the tide of an encounter.