Faerie Fire
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Druid
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can't benefit from the Invisible condition.
Attack rolls against an affected creature or object have Advantage if the attacker can see it.
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Bard, Druid
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Faerie Fire 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version specifies "up to 1 minute" duration, whereas the 2014 version states 1 minute. The 2024 version clarifies that objects are outlined regardless of creatures' saving throws, while the 2014 states only creatures are outlined if they fail a save. The 2024 version explicitly states affected creatures can't benefit from invisibility; the 2014 version states they can't benefit from being invisible.
Spells similar to Faerie Fire
Guiding Bolt
Both are evocation spells that affect an area and grant advantage on attack rolls against marked targets.Color Spray
Both spells create an effect in a specified area that causes conditions affecting visibility or attack rolls.Entangle
Both create an area of effect that can hinder movement and requires a saving throw to resist being affected.Thunderwave
Both affect an area and include a saving throw to reduce damage, providing area control.Grease
Both create difficult terrain in an area and require a saving throw to avoid being affected.