Faerie Fire
2024 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Druid
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can't benefit from the Invisible condition.
Attack rolls against an affected creature or object have Advantage if the attacker can see it.
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Bard, Druid
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Faerie Fire 5.5e 2024 vs. 5e 2014 edition differences
Faerie Fire popularity
How popular is Faerie Fire? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.
- #3 picked level 1 Druid spell
- Top 10% of all 5e spells
- Top 25% picked level 1 Bard spell
- Top 25% of all level 1 spells
Spells similar to Faerie Fire
Bless 1st-level enchantment
Both are low-level support spells that improve allies' chances in combat across multiple targets for a short, concentration-limited duration.
Players prefer Bless over Faerie Fire
Hypnotic Pattern 3rd-level illusion
Although higher level, Hypnotic Pattern is a multi-target, save-or-fail crowd-control spell that shapes the battlefield and can enable allies to act safely against affected foes in the same way Faerie Fire facilitates attacks.
Players prefer Faerie Fire over Hypnotic Pattern
Bane 1st-level enchantment
Bane is a small-area, concentration debuff with a save that functionally mirrors Faerie Fire's group-focused battlefield advantage manipulation, but applied to enemies instead of making them easier to hit.
Players prefer Faerie Fire over Bane
See Invisibility 2nd-level divination
See Invisibility addresses the same tactical problem—dealing with hidden or invisible foes—by letting casters perceive them rather than outlining them for allies.
Players prefer Faerie Fire over See Invisibility
Color Spray 1st-level illusion
Color Spray is a first-level, area-effect spell that targets multiple creatures and forces a contest of defenses for a non-damaging but combat-altering result, similar in scale and tactical intent to Faerie Fire.
Players prefer Faerie Fire over Color Spray