Faerie Fire
2024 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Bard, Druid
- Source
- Player's Handbook (2024)
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can't benefit from the Invisible condition.
Attack rolls against an affected creature or object have Advantage if the attacker can see it.
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Bard, Druid
- Source
- Player's Handbook (2014)
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Faerie Fire 5.5e 2024 vs. 5e 2014 edition differences
How popular is Faerie Fire in 5e?
Faerie Fire is the #9 most popular level 1 spell (of 82) and the #1 most picked level 1 Druid spell (of 22).
Among level 1 spells, Faerie Fire ranks just below Thunderwave and just above Charm Person in popularity.
- #20 (of 580) most popular 5e spell
- #9 (of 82) most popular level 1 spell
- #1 (of 22) most picked level 1 Druid spell
- #1 (of 18) most picked level 1 Artificer spell
- #2 (of 27) most picked level 1 Bard spell
Read about how this popularity data is calculated and see Faerie Fire visualized with all 5e spells.
Spells similar to Faerie Fire
Hunter's Mark 1st-level divination
Both identify a chosen enemy for attackers and reward focusing fire, with Hunter's Mark instead emphasizing one target and added weapon damage.
Players prefer Hunter's Mark over Faerie Fire
Guiding Bolt 1st-level evocation
This ranged evocation also helps an ally land a successful attack, though it does so through immediate radiant damage and a brief advantage effect.
Players prefer Faerie Fire over Guiding Bolt
Bless 1st-level enchantment
Like Faerie Fire, it is a first-level concentration buff that supports multiple allies by making their attacks and defenses more reliable.
Players prefer Faerie Fire over Bless
Starry Wisp Evocation cantrip
The two spells share a 60-foot range, evocation school, and bard/druid access while combining light-based visibility with combat usefulness.
Players prefer Faerie Fire over Starry Wisp
See Invisibility 2nd-level divination
It addresses the same battlefield problem of hidden or invisible creatures, although it benefits the caster rather than revealing targets to the whole party.
Players prefer Faerie Fire over See Invisibility
Bane 1st-level enchantment
Both are first-level concentration spells that affect several creatures after a saving throw and improve the party's odds by weakening enemy rolls.
Players prefer Faerie Fire over Bane