Command
2024 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Paladin
- Source
- Player's Handbook (2024)
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
- Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
- Drop. The target drops whatever it is holding and then ends its turn.
- Flee. The target spends its turn moving away from you by the fastest available means.
- Grovel. The target has the Prone condition and then ends its turn.
- Halt. On its turn, the target doesn't move and takes no action or Bonus Action.
Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- 1 round
- Classes
- Bard, Cleric, Paladin
- Source
- Player's Handbook (2014)
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Command 5.5e 2024 vs. 5e 2014 edition differences
Command popularity
How popular is Command? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.
- Top 5% of all 5e spells
- Top 10% of all level 1 spells
- Top 25% picked level 1 Bard spell
- Top 50% picked level 1 Cleric spell
- Top 50% picked level 1 Paladin spell
Read about how this popularity data is calculated.
Spells similar to Command
Suggestion 2nd-level enchantment
Both impose a behavior-changing instruction through enchantment and a failed saving throw, though Suggestion lasts much longer.
Players prefer Command over Suggestion
Compulsion 4th-level enchantment
Like Command, it uses enchantment magic to force multiple creatures to move according to the caster's instructions after a failed save.
Players prefer Command over Compulsion
Bane 1st-level enchantment
It shares Command's first-level enchantment slot, saving-throw-based control, multi-target potential, and bard and cleric access.
Players prefer Command over Bane
Animal Friendship 1st-level enchantment
The spell closely matches Command's level, school, saving throw, multi-target scaling, and ability to influence creatures socially.
Players prefer Command over Animal Friendship
Charm Person 1st-level enchantment
Both are low-level enchantments that sway another creature's behavior through social influence after a failed save.
Players prefer Command over Charm Person
Crown of Madness 2nd-level enchantment
This spell similarly influences a creature's actions through enchantment, a saving throw, and ongoing commands during combat.
Players prefer Command over Crown of Madness