Command

  • Level & School
    1st-level enchantment
  • Casting Time
    Action
  • Range
    60 feet
  • Components
    V
  • Duration
    Instantaneous
  • Classes
    Bard, Cleric, Paladin

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target has the Prone condition and then ends its turn.

Halt. On its turn, the target doesn't move and takes no action or Bonus Action.

Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.

Command 5e 2024 vs. 2014 edition differences

The 2024 version changes the duration to "Instantaneous," removing the one-round limit. It adds specific command options (Approach, Drop, Flee, Grovel, Halt) with defined effects, whereas the 2014 version allows GM discretion and no predefined commands. The 2024 version also clarifies the number of creatures affected per slot level.