Commune with Nature
- Level & School
- 5th-level divination
- Casting Time
- 1 minute or Ritual
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Druid, Ranger
You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in castles and settlements.
Choose three of the following facts; you learn those facts as they pertain to the spell's area:
• Locations of settlements
• Locations of portals to other planes of existence
• Location of one Challenge Rating 10+ creature (DM's choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
• The most prevalent kind of plant, mineral, or Beast (you choose which to learn)
• Locations of bodies of water
For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.
- Level & School
- 5th-level divination
- Casting Time
- 1 minute
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Druid, Ranger
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
terrain and bodies of water
prevalent plants, minerals, animals, or peoples
powerful celestials, fey, fiends, elementals, or undead
influence from other planes of existence
buildings
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
Commune with Nature 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version allows choosing three facts with specific options, including portals, high CR creatures, and specific types of plants or beasts, whereas the 2014 version grants up to three facts without specified options. The 2024 version specifies "commune with nature spirits" and includes "or Ritual" in casting time; otherwise, durations are the same.