Commune with Nature

  • Level & School
    5th-level divination
  • Casting Time
    1 minute or Ritual
  • Range
    Self
  • Components
    V, S
  • Duration
    Instantaneous
  • Classes
    Druid, Ranger

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in castles and settlements.

Choose three of the following facts; you learn those facts as they pertain to the spell's area:

• Locations of settlements

• Locations of portals to other planes of existence

• Location of one Challenge Rating 10+ creature (DM's choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead

• The most prevalent kind of plant, mineral, or Beast (you choose which to learn)

• Locations of bodies of water

For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.

Commune with Nature 5e 2024 vs. 2014 edition differences

The 2024 version allows choosing three facts with specific options, including portals, high CR creatures, and specific types of plants or beasts, whereas the 2014 version grants up to three facts without specified options. The 2024 version specifies "commune with nature spirits" and includes "or Ritual" in casting time; otherwise, durations are the same.