Commune with Nature
2024 Rules
- Level & School
- 5th-level divination
- Casting Time
- 1 minute or Ritual
- Range
- Self
- Components
- V, S
- Duration
- 1 minute
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2024)
You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in castles and settlements.
Choose three of the following facts; you learn those facts as they pertain to the spell's area:
- Locations of settlements
- Locations of portals to other planes of existence
- Location of one Challenge Rating 10+ creature (DM's choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
- The most prevalent kind of plant, mineral, or Beast (you choose which to learn)
- Locations of bodies of water
For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.
2014 Rules
- Level & School
- 5th-level divination
- Casting Time
- 1 minute or Ritual
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2014)
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
- terrain and bodies of water
- prevalent plants, minerals, animals, or peoples
- powerful celestials, fey, fiends, elementals, or undead
- influence from other planes of existence
- buildings
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
Commune with Nature 5.5e 2024 vs. 5e 2014 edition differences
How popular is Commune with Nature in 5e?
Commune with Nature is the #27 most popular level 5 spell (of 68) and the #1 most picked level 5 Druid spell (of 21).
Among level 5 spells, Commune with Nature ranks just below Rary's Telepathic Bond and just above Conjure Elemental in popularity.
- #328 (of 567) most popular 5e spell
- #27 (of 68) most popular level 5 spell
- #1 (of 21) most picked level 5 Druid spell
- #3 (of 8) most picked level 5 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Commune with Nature
Commune 5th-level divination
Both are fifth-level ritual divinations that let the caster receive broad answers from supernatural beings while remaining in place.
Players prefer Commune with Nature over Commune
Find the Path 6th-level divination
It is a higher-level druid divination focused on learning about locations and navigating the surrounding world.
Players prefer Commune with Nature over Find the Path
Divination 4th-level divination
This druid spell similarly provides significant knowledge through a self-targeted ritual divination.
Players prefer Commune with Nature over Divination
Speak with Plants 3rd-level transmutation
Druids and rangers can use either spell to gain environmental knowledge by communicating with aspects of the natural world.
Players prefer Commune with Nature over Speak with Plants
Clairvoyance 3rd-level divination
Although more visual and limited in scope, it also grants remote knowledge about a location rather than causing damage or changing the battlefield.
Players prefer Commune with Nature over Clairvoyance
Locate Animals or Plants 2nd-level divination
Both are nature-focused divinations that reveal the whereabouts or presence of living things across an area.
Players prefer Commune with Nature over Locate Animals or Plants