Commune with Nature

A
Utility

Commune with Nature is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

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spell that lets you
gather information

Commune with Nature is a Information spell. Information spells provide ways to transmit, perceive, detect, or reveal hidden or unknown information.

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about nearby lands, settlements, waterways, portals, and powerful creatures.

2024 Rules

Level & School
5th-level divination
Casting Time
1 minute or Ritual
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Druid, Ranger

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in castles and settlements.

Choose three of the following facts; you learn those facts as they pertain to the spell's area:

  • Locations of settlements

  • Locations of portals to other planes of existence

  • Location of one Challenge Rating 10+ creature (DM's choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead

  • The most prevalent kind of plant, mineral, or Beast (you choose which to learn)

  • Locations of bodies of water

For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.

2014 Rules

Level & School
5th-level divination
Casting Time
1 minute
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Druid, Ranger

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

  • terrain and bodies of water

  • prevalent plants, minerals, animals, or peoples

  • powerful celestials, fey, fiends, elementals, or undead

  • influence from other planes of existence

  • buildings

For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

Commune with Nature 5.5e 2024 vs. 5e 2014 edition differences

It now has the Ritual tag. The info list changed: instead of learning terrain, buildings, planes, and broad creature groups, you pick 3 facts from settlements, portals to other planes, one DM-chosen CR 10+ Celestial/Elemental/Fey/Fiend/Undead, the most prevalent plant/mineral/Beast, or bodies of water.

Commune with Nature popularity

Commune with Nature is a seldom chosen level 5 spell. Choosing it adds a unique option to your spellbook.

Spells similar to Commune with Nature

  • Commune 5th-level divination

    It's the same school and level and both let you ask higher powers questions to gain factual information instantly.

  • Scrying 5th-level divination

    Both are divinations that reveal information about locations or creatures at a distance and can be used for investigation and planning.

  • Contact Other Plane 5th-level divination

    This spell also calls on otherworldly knowledge to answer questions, trading risk for potentially broad informational results.

  • Divination 4th-level divination

    Like Commune with Nature it summons divine insight to answer specific questions about a situation or area, though at a lower level of detail.

  • Locate Animals or Plants 2nd-level divination

    It focuses on locating natural life in the environment, matching Commune with Nature's emphasis on learning about flora and fauna in an area.