Dispel Evil and Good
2024 Rules
- Level & School
- 5th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (powdered silver and iron)
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Paladin
- Source
- Player's Handbook (2024)
For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions.
Break Enchantment. As a Magic action, you touch a creature that is possessed by or has the Charmed or Frightened condition from one or more creatures of the types above. The target is no longer possessed, Charmed, or Frightened by such creatures.
Dismissal. As a Magic action, you target one creature you can see within 5 feet of you that has one of the creature types above. The target must succeed on a Charisma saving throw or be sent back to its home plane if it isn't there already. If they aren't on their home plane, Undead are sent to the Shadowfell, and Fey are sent to the Feywild.
2014 Rules
- Level & School
- 5th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (holy water or powdered silver and iron)
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Paladin
- Source
- Player's Handbook (2014)
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
You can end the spell early by using either of the following special functions.
Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
Dispel Evil and Good 5.5e 2024 vs. 5e 2014 edition differences
Dispel Evil and Good popularity
How popular is Dispel Evil and Good? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- Top 25% picked level 5 Cleric spell
- Top 50% of all level 5 spells
- Top 50% picked level 5 Paladin spell
- Bottom 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Dispel Evil and Good
Banishment 4th-level abjuration
Its principal combat use is also removing a dangerous creature from the current plane through a saving throw.
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Aura of Purity 4th-level abjuration
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Greater Restoration 5th-level abjuration
It overlaps with the spell's ability to end possession and harmful mental conditions, though it works instantly rather than through a sustained aura.
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Circle of Power 5th-level abjuration
This creates a concentrated defensive aura for the caster and nearby allies, with the same level and overlapping cleric and paladin lists.
Players prefer Dispel Evil and Good over Circle of Power
Magic Circle 3rd-level abjuration
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Players prefer Dispel Evil and Good over Magic Circle
Protection from Evil and Good 1st-level abjuration
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Players prefer Dispel Evil and Good over Protection from Evil and Good