Dispel Evil and Good
2024 Rules
- Level & School
- 5th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (powdered silver and iron)
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Paladin
For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions.
Break Enchantment. As a Magic action, you touch a creature that is possessed by or has the Charmed or Frightened condition from one or more creatures of the types above. The target is no longer possessed, Charmed, or Frightened by such creatures.
Dismissal. As a Magic action, you target one creature you can see within 5 feet of you that has one of the creature types above. The target must succeed on a Charisma saving throw or be sent back to its home plane if it isn't there already. If they aren't on their home plane, Undead are sent to the Shadowfell, and Fey are sent to the Feywild.
2014 Rules
- Level & School
- 5th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (holy water or powdered silver and iron)
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Paladin
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
You can end the spell early by using either of the following special functions.
- Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
- Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn’t there already). If they are already on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
Dispel Evil and Good 5.5e 2024 vs. 5e 2014 edition differences
Dispel Evil and Good popularity
Dispel Evil and Good is a seldom chosen level 5 spell. Choosing it adds a unique option to your spellbook.
- Bottom 50% level 5 Cleric spell
- Bottom 50% level 5 Paladin spell
Spells similar to Dispel Evil and Good
Protection from Evil and Good 1st-level abjuration
It's the direct lower-level counterpart that wards a creature against celestials, fiends, fey, elementals, and undead and removes certain mental effects.
Magic Circle 3rd-level abjuration
It creates a protective boundary specifically against supernatural creature types and can trap or repel them, matching the planar/creature-type theme.
Banishment 4th-level abjuration
It forces a creature back to its home plane on a failed charisma save, which mirrors the dismissal portion of the target spell.
Banishing Smite 5th-level conjuration
As a paladin option that can send a target to another plane, it matches the same one-target banishment functionality at a comparable spell level.
Hallow 5th-level abjuration
This level-5 sanctifying effect affects or repels extraplanar and undead creatures across an area, sharing the same thematic protection against certain creature types.