Dispel Evil and Good

Level & School
5th-level abjuration
Casting Time
Action
Range
Self
Components
V, S, M (powdered silver and iron)
Duration
Concentration, up to 1 minute
Classes
Cleric, Paladin

For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions.

Break Enchantment. As a Magic action, you touch a creature that is possessed by or has the Charmed or Frightened condition from one or more creatures of the types above. The target is no longer possessed, Charmed, or Frightened by such creatures.

Dismissal. As a Magic action, you target one creature you can see within 5 feet of you that has one of the creature types above. The target must succeed on a Charisma saving throw or be sent back to its home plane if it isn't there already. If they aren't on their home plane, Undead are sent to the Shadowfell, and Fey are sent to the Feywild.

Level & School
5th-level abjuration
Casting Time
Action
Range
Self
Components
V, S, M (holy water or powdered silver and iron)
Duration
Concentration, 1 minute
Classes
Cleric, Paladin

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

You can end the spell early by using either of the following special functions.

Dispel Evil and Good 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version has "up to 1 minute" duration, allowing early end, whereas the 2014 version's duration is fixed at 1 minute. The 2024 version introduces the "Break Enchantment" and "Dismissal" effects, providing additional spell functions, while the 2014 version only grants disadvantage on attack rolls.

Spells similar to Dispel Evil and Good

  • Protection from Evil and Good

    Both provide protection and impose disadvantage on attacks from specific creature types.
  • Dispel Magic

    Both are abjuration spells focused on negating or ending magical effects.
  • Aura of Life

    Both create protective auras and have defensive properties for allies.
  • Banishing Smite

    Both involve banishing effects and have a strong impact against specific creature types.
  • Greater Restoration

    Both spells restore health and remove negative conditions, providing strong support.