Find the Path
2024 Rules
- Level & School
- 6th-level divination
- Casting Time
- 1 minute
- Range
- Self
- Components
- V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
- Duration
- Concentration, 1 day
- Classes
- Bard, Cleric, Druid
- Source
- Player's Handbook (2024)
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as "a green dragon's lair").
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.
2014 Rules
- Level & School
- 6th-level divination
- Casting Time
- 1 minute
- Range
- Self
- Components
- V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find)
- Duration
- Concentration, 1 day
- Classes
- Bard, Cleric, Druid
- Source
- Player's Handbook (2014)
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Find the Path 5.5e 2024 vs. 5e 2014 edition differences
Find the Path popularity
How popular is Find the Path? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Top 50% of all level 6 spells
- Bottom 50% picked level 6 Druid spell
- Bottom 50% picked level 6 Bard spell
- Bottom 25% of all 5e spells
- Bottom 10% picked level 6 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Find the Path
Commune with Nature 5th-level divination
This provides broad environmental knowledge for navigating the surrounding region, making it especially useful for wilderness travel.
Players prefer Commune with Nature over Find the Path
Arcane Eye 4th-level divination
It supports exploration by revealing information about places and hazards, though it does so through remote visual scouting instead of route guidance.
Players prefer Arcane Eye over Find the Path
Tree Stride 5th-level conjuration
Both are travel-focused spells that help adventurers move efficiently through the world, with this one emphasizing rapid movement between natural locations.
Players prefer Tree Stride over Find the Path
Scrying 5th-level divination
The spells share a divinatory exploration purpose and sustained concentration, allowing characters to gather information before or during an expedition.
Players prefer Find the Path over Scrying
Divination 4th-level divination
Both are higher-level divinations used to obtain meaningful guidance about a specific goal rather than deal damage.
Players prefer Find the Path over Divination
Locate Creature 4th-level divination
Both are self-centered divinations that maintain awareness of a known destination or creature over an extended journey.
Players prefer Find the Path over Locate Creature