Compelled Duel

Level & School
1st-level enchantment
Casting Time
Bonus action
Range
30 feet
Components
V
Duration
Concentration, up to 1 minute
Classes
Paladin

You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.

The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.

Level & School
1st-level enchantment
Casting Time
Bonus action
Range
30 feet
Components
V
Duration
Concentration, up to 1 minute
Classes
Paladin

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

Compelled Duel 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version removes the requirement for the target to make a Wisdom save each time it attempts to move beyond 30 feet, replacing it with a restriction that it can't willingly move more than 30 feet away. It also simplifies the ending conditions, replacing "attack any other creature" with "make an attack roll against a creature other than the target," and clarifies that the spell ends if you cast a spell on an enemy other than the target.