Compelled Duel
2024 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Paladin
- Source
- Player's Handbook (2024)
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.
The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Paladin
- Source
- Player's Handbook (2014)
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn.
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
Compelled Duel 5.5e 2024 vs. 5e 2014 edition differences
Compelled Duel popularity
How popular is Compelled Duel? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 50% picked level 1 Paladin spell
- Top 50% of all 5e spells
- Bottom 25% of all level 1 spells
Read about how this popularity data is calculated.
Spells similar to Compelled Duel
Compulsion 4th-level enchantment
Its sustained enchantment effect also manipulates enemy movement and behavior within a 30-foot range.
Players prefer Compelled Duel over Compulsion
Hold Person 2nd-level enchantment
The spells share a concentration-based, single-target control role that lasts up to a minute after a failed save.
Players prefer Compelled Duel over Hold Person
Command 1st-level enchantment
As another 1st-level paladin enchantment, it uses a Wisdom save to dictate an enemy's actions.
Players prefer Compelled Duel over Command
Suggestion 2nd-level enchantment
Both spells use enchantment magic to pressure a failed-save target into following a restrictive course of action.
Players prefer Compelled Duel over Suggestion
Bane 1st-level enchantment
This also imposes an ongoing combat penalty after a failed saving throw and requires concentration at 1st level.
Players prefer Compelled Duel over Bane
Crown of Madness 2nd-level enchantment
Both are low-level enchantments that use a Wisdom save and concentration to influence one enemy's behavior in combat.
Players prefer Compelled Duel over Crown of Madness