Compelled Duel

A
Control

Compelled Duel is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

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spell that forces one foe into a tense duel,
shaping the battlefield

Compelled Duel is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

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and risking a
save-or-suck

Compelled Duel is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

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outcome.

2024 Rules

Level & School
1st-level enchantment
Casting Time
Bonus action
Range
30 feet
Components
V
Duration
Concentration, up to 1 minute
Classes
Paladin

You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.

The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.

2014 Rules

Level & School
1st-level enchantment
Casting Time
Bonus action
Range
30 feet
Components
V
Duration
Concentration, up to 1 minute
Classes
Paladin

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

Compelled Duel 5.5e 2024 vs. 5e 2014 edition differences

The target no longer gets a repeat Wisdom save to keep moving away each time. Instead, on a failed save it simply can’t willingly move more than 30 feet from you. The end condition also changed: now it ends if you make an attack roll against another creature, cast a spell on another enemy, or an ally damages the target.

Compelled Duel popularity

How popular is Compelled Duel? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.

Spells similar to Compelled Duel