Compelled Duel
2024 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Paladin
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.
The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Paladin
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
Compelled Duel 5.5e 2024 vs. 5e 2014 edition differences
Compelled Duel popularity
How popular is Compelled Duel? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 50% of all 5e spells
- Bottom 50% picked level 1 Paladin spell
- Bottom 10% of all level 1 spells
Spells similar to Compelled Duel
Command 1st-level enchantment
Both are low‑level enchantments that target a single creature to force or forbid specific actions with an immediate saving throw.
Crown of Madness 2nd-level enchantment
It similarly takes control of a single enemy's behavior for a short time, redirecting their attacks to a chosen target.
Suggestion 2nd-level enchantment
Suggestion is a single‑target enchantment that steers a creature's choices for a duration, serving the same tactical purpose of manipulating an opponent.
Geas 5th-level enchantment
Although longer and higher level, Geas likewise compels a creature to follow constraints imposed by the caster and punishes noncompliance.
Bane 1st-level enchantment
Bane reduces enemy effectiveness against allies by penalizing their attacks and saves, producing a comparable tactical outcome of protecting companions.