Confusion

Level & School
4th-level enchantment
Casting Time
Action
Range
90 feet
Components
V, S, M (three nut shells)
Duration
Concentration, up to 1 minute
Classes
Bard, Druid, Sorcerer, Wizard

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below.

1d10 Behavior for the Turn
1 The target doesn't take an action, and it uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west.
2-6 The target doesn't move or take actions.
7-8 The target doesn't move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action.
9-10 The target chooses its behavior.

At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. The Sphere's radius increases by 5 feet for each spell slot level above 4.

Level & School
4th-level enchantment
Casting Time
Action
Range
90 feet
Components
V, S, M (three nut shells)
Duration
Concentration, 1 minute
Classes
Bard, Druid, Sorcerer, Wizard

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

d10 Behavior
1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6 The creature doesn't move or take actions this turn.
7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10 The creature can act and move normally.

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.

Confusion 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version specifies "up to" 1 minute duration, allowing for potential shorter durations, whereas the 2014 version's duration is fixed at 1 minute. The 2024 version restricts affected creatures from taking Bonus Actions or Reactions, while the 2014 version only disallows Reactions. Behavior tables differ in specific actions and movement rules.

Confusion is featured in