Confusion
2024 Rules
- Level & School
- 4th-level enchantment
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (three nut shells)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Druid, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below.
| 1d10 | Behavior for the Turn |
|---|---|
| 1 | The target doesn't take an action, and it uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west. |
| 2-6 | The target doesn't move or take actions. |
| 7-8 | The target doesn't move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action. |
| 9-10 | The target chooses its behavior. |
At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. The Sphere's radius increases by 5 feet for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level enchantment
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (three nut shells)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Druid, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
Confusion Behavior
| d10 | Behavior |
|---|---|
| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
| 2-6 | The creature doesn't move or take actions this turn. |
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
| 9-10 | The creature can act and move normally. |
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
Confusion 5.5e 2024 vs. 5e 2014 edition differences
Confusion popularity
How popular is Confusion? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% of all level 4 spells
- Top 50% picked level 4 Wizard spell
- Top 50% of all 5e spells
- Top 50% picked level 4 Sorcerer spell
- Bottom 50% picked level 4 Druid spell
- Bottom 50% picked level 4 Bard spell
Read about how this popularity data is calculated.
Spells similar to Confusion
Hypnotic Pattern 3rd-level illusion
The spells share a long-range area effect, concentration duration, and the ability to disable groups after a failed saving throw.
Players prefer Hypnotic Pattern over Confusion
Compulsion 4th-level enchantment
It is another 4th-level enchantment that disrupts multiple creatures over a minute with repeated saving throws and forced behavior.
Players prefer Compulsion over Confusion
Slow 3rd-level transmutation
It weakens several creatures at once for a minute, limiting their actions and requiring ongoing saves to escape.
Players prefer Slow over Confusion
Evard's Black Tentacles 4th-level conjuration
This 4th-level concentration spell also targets an area at long range and repeatedly hinders several enemies for up to a minute.
Players prefer Confusion over Evard's Black Tentacles
Stinking Cloud 3rd-level conjuration
Both create persistent area-based hindrances that can disrupt clusters of enemies while the caster concentrates.
Players prefer Confusion over Stinking Cloud
Enemies Abound 3rd-level enchantment
Both enchantments make a victim behave unpredictably and potentially attack allies while concentration is maintained.
Players prefer Confusion over Enemies Abound