Enemies Abound
2014 Rules
- Level & School
- 3rd-level enchantment
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being frightened. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.
Enemies Abound 5.5e 2024 vs. 5e 2014 edition differences
Enemies Abound is currently only available in the 2014 edition.
Enemies Abound popularity
How popular is Enemies Abound? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 25% of all level 3 spells
- Bottom 25% picked level 3 Wizard spell
- Bottom 25% picked level 3 Warlock spell
- Bottom 25% picked level 3 Bard spell
- Bottom 10% picked level 3 Sorcerer spell
Read about how this popularity data is calculated.
Spells similar to Enemies Abound
Suggestion 2nd-level enchantment
Like Enemies Abound, it tries to take control of an enemy’s choices through a failed mental save and shares the same spell list overlap.
Players prefer Suggestion over Enemies Abound
Hold Monster 5th-level enchantment
It’s another high-impact willpower test that can shut down a dangerous creature for a round after one failed save.
Players prefer Hold Monster over Enemies Abound
Fear 3rd-level illusion
This has the same kind of mental pressure and concentration duration, and it can ruin an enemy’s ability to act normally.
Players prefer Fear over Enemies Abound
Confusion 4th-level enchantment
Both spells scramble enemy decision-making and make a fight much less predictable, even though this one affects an area.
Players prefer Confusion over Enemies Abound
Crown of Madness 2nd-level enchantment
It also twists a creature’s behavior so it attacks the wrong foes, with a similar single-target, concentration-based setup.
Players prefer Crown of Madness over Enemies Abound