Enemies Abound
2014 Rules
- Level & School
- 3rd-level enchantment
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being frightened. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.
Enemies Abound 5.5e 2024 vs. 5e 2014 edition differences
Enemies Abound is currently only available in the 2014 edition.
How popular is Enemies Abound in 5e?
Enemies Abound is the #63 most popular level 3 spell (of 80) and the #19 most picked level 3 Warlock spell (of 23).
Among level 3 spells, Enemies Abound ranks just below Motivational Speech and just above Flame Arrows in popularity.
- #358 (of 580) most popular 5e spell
- #63 (of 80) most popular level 3 spell
- #19 (of 23) most picked level 3 Warlock spell
- #50 (of 59) most picked level 3 Wizard spell
- #31 (of 36) most picked level 3 Sorcerer spell
- #24 (of 27) most picked level 3 Bard spell
Read about how this popularity data is calculated.
Spells similar to Enemies Abound
Suggestion 2nd-level enchantment
Both are long-range enchantments that influence a target's behavior after a failed saving throw rather than dealing damage.
Players prefer Suggestion over Enemies Abound
Dominate Person 5th-level enchantment
A failed save lets the caster override a creature's normal decisions for an extended concentration-based effect.
Players prefer Dominate Person over Enemies Abound
Compulsion 4th-level enchantment
This enchantment similarly uses a saving throw and concentration to interfere with multiple creatures' choices and movement.
Players prefer Compulsion over Enemies Abound
Confusion 4th-level enchantment
Both disrupt a creature's ability to act rationally in combat, often causing it to target allies or behave unpredictably.
Players prefer Confusion over Enemies Abound
Crown of Madness 2nd-level enchantment
It is a concentration-based enchantment that clouds one creature's judgment and can compel it to attack others.
Players prefer Crown of Madness over Enemies Abound
Antagonize 3rd-level enchantment
It shares the same level, school, class lists, and focus on turning hostile emotions against creatures through mental manipulation.
Players prefer Antagonize over Enemies Abound