Conjure Volley

  • Level & School 5th-level conjuration
  • Casting Time Action
  • Range 150 feet
  • Components V, S, M (a Melee or Ranged weapon worth at least 1 CP)
  • Duration Instantaneous
  • Classes Ranger

You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.