Conjure Volley
2024 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (a Melee or Ranged weapon worth at least 1 CP)
- Duration
- Instantaneous
- Classes
- Ranger
- Source
- Player's Handbook (2024)
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.
2014 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (one piece of ammunition or one thrown weapon)
- Duration
- Instantaneous
- Classes
- Ranger
- Source
- Player's Handbook (2014)
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.
Conjure Volley 5.5e 2024 vs. 5e 2014 edition differences
Conjure Volley popularity
How popular is Conjure Volley? It is one of the rarest spells in the game, but is chosen above nearly all other options when available. This spell is highly coveted and will set you apart from other spellcasters.
- #2 picked level 5 Ranger spell
- Bottom 10% of all 5e spells
- Bottom 10% of all level 5 spells
Read about how this popularity data is calculated.
Spells similar to Conjure Volley
Conjure Barrage 3rd-level conjuration
It is the lower-level ranger version of an instantaneous weapon-based force-damage area attack.
Players prefer Conjure Barrage over Conjure Volley
Chain Lightning 6th-level evocation
A long-range instantaneous Dexterity-save attack against multiple enemies serves a similar burst-damage purpose.
Players prefer Chain Lightning over Conjure Volley
Cone of Cold 5th-level evocation
This same-level spell also delivers a large instantaneous area burst with a saving throw for half damage.
Players prefer Conjure Volley over Cone of Cold
Synaptic Static 5th-level enchantment
It matches the fifth-level, long-range, instantaneous pattern for damaging several creatures at once, though it uses psychic damage.
Players prefer Conjure Volley over Synaptic Static
Steel Wind Strike 5th-level conjuration
Both are ranger-accessible Conjuration spells that deal instantaneous force damage to multiple distant creatures.
Players prefer Conjure Volley over Steel Wind Strike
Gravity Fissure 6th-level evocation
The force damage and broad multi-target area are highly comparable, despite its linear shape and higher level.
Players prefer Conjure Volley over Gravity Fissure