Conjure Volley
2024 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (a Melee or Ranged weapon worth at least 1 CP)
- Duration
- Instantaneous
- Classes
- Ranger
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.
2014 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (one piece of ammunition or one thrown weapon)
- Duration
- Instantaneous
- Classes
- Ranger
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.
Conjure Volley 5.5e 2024 vs. 5e 2014 edition differences
Conjure Volley popularity
How popular is Conjure Volley? It is one of the rarest spells in the game, but is often chosen over other options when available. This spell is a rare and unique offering.
- #2 picked level 5 Ranger spell
- Bottom 10% of all 5e spells
- Bottom 10% of all level 5 spells
Spells similar to Conjure Volley
Destructive Wave 5th-level evocation
A fifth-level spell that deals a large, instantaneous area attack against multiple foes around a point, chosen for big one-time damage.
Players prefer Destructive Wave over Conjure Volley
Hail of Thorns 1st-level conjuration
A ranger option that turns a single attack into an instant burst of many missiles that strike multiple nearby creatures.
Players prefer Hail of Thorns over Conjure Volley
Cloudkill 5th-level conjuration
A conjuration that creates a deadly area-of-effect cloud to damage many enemies, comparable in range and large-scale multi-target threat.
Players prefer Conjure Volley over Cloudkill
Cone of Cold 5th-level evocation
A level 5 evocation that delivers heavy, single-instance area damage with a saving throw, often chosen for the same burst-damage role.
Players prefer Conjure Volley over Cone of Cold
Conjure Barrage 3rd-level conjuration
A ranger spell that summons a massive scatter of projectiles to hit many targets at once, serving the same immediate area-damage purpose.
Players prefer Conjure Volley over Conjure Barrage