Conjure Volley
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.
Conjure Volley 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version specifies "spectral weapons or ammunition appropriate to the weapon" and allows the caster to choose which creatures make the saving throw, whereas the 2014 version involves firing a nonmagical ammunition or weapon and automatically affects all creatures in the area. The damage type in 2024 is Force damage.