Steel Wind Strike
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- S, M (a Melee weapon worth 1+ SP)
- Duration
- Instantaneous
- Classes
- Ranger, Wizard
You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 Force damage.
You then teleport to an unoccupied space you can see within 5 feet of one of the targets.
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- S, M (a melee weapon worth at least 1 sp)
- Duration
- Instantaneous
- Classes
- Ranger, Wizard
You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.
You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.
Steel Wind Strike 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version changes the teleportation from "You can then teleport" to "You then teleport," removing the optionality. No other significant mechanical differences are present.
Spells similar to Steel Wind Strike
Conjure Volley
Both involve conjuring multiple attacks at a distance, affecting multiple targets.Conjure Barrage
Both spells create multiple attacks in an area, allowing for damage to multiple targets at once.Thunderous Smite
Both involve an additional strike with significant force damage on a successful melee attack.Banishing Smite
Both connect melee attacks with additional force-based damage; the latter has an added effect of banishment.Swift Quiver
Both empower ranged attacks by allowing multiple strikes in a single action.