Steel Wind Strike

Level & School
5th-level conjuration
Casting Time
Action
Range
30 feet
Components
S, M (a Melee weapon worth 1+ SP)
Duration
Instantaneous
Classes
Ranger, Wizard

You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 Force damage.

You then teleport to an unoccupied space you can see within 5 feet of one of the targets.

Level & School
5th-level conjuration
Casting Time
Action
Range
30 feet
Components
S, M (a melee weapon worth at least 1 sp)
Duration
Instantaneous
Classes
Ranger, Wizard

You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.

You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.

Steel Wind Strike 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version changes the teleportation from "You can then teleport" to "You then teleport," removing the optionality. No other significant mechanical differences are present.

Spells similar to Steel Wind Strike

  • Conjure Volley

    Both involve conjuring multiple attacks at a distance, affecting multiple targets.
  • Conjure Barrage

    Both spells create multiple attacks in an area, allowing for damage to multiple targets at once.
  • Thunderous Smite

    Both involve an additional strike with significant force damage on a successful melee attack.
  • Banishing Smite

    Both connect melee attacks with additional force-based damage; the latter has an added effect of banishment.
  • Swift Quiver

    Both empower ranged attacks by allowing multiple strikes in a single action.